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"Thou shalt not.." Specifics
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2132601" data-attributes="member: 6584"><p>My favorite was:</p><p></p><p>"Thou shalt not have more than one eye."</p><p></p><p>A tennet of a strange cult in my last campaign... Featured a lot of cultists with distance perception problems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I laid out a series of religious type rules for the knightly order my PCs belonged in that same game. Put them all in commandment form. Unfortunately, I don't have them to hand and my memory is patchy today. Some of them:</p><p></p><p>Accepting an honourable surrender.</p><p>Something to do with demonstrating courage.</p><p>Another one covering cheating in contests and other low behaviour.</p><p>Something about not throwing your life away foolishly.</p><p></p><p>The ones I had the most fun with:</p><p>1) The undead are an abomination, thou shalt not suffer their existance.</p><p>2) Eradicating hobgoblins from the face of the earth.</p><p>3) Respecting a brave and worthy foe.</p><p></p><p>1) is fun when you take powerful and (relatively) benign liches into account. 2) was great when it contradicted 3). What you get from a racist hero founding a LG knightly order.</p><p></p><p></p><p>I have to hold my hands up and say that religion is not a very well played out part of most of my games. Try as I might, most Good religions tend towards a certain real world relgion - proportions of 'burn the witch' or 'neighbourly love' mixed to feel right. A few tennets get added to suit the flavour of the particular god. Pelor = No undead. Heronius = Chivalry. Etc.</p><p></p><p></p><p>What do you do?</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2132601, member: 6584"] My favorite was: "Thou shalt not have more than one eye." A tennet of a strange cult in my last campaign... Featured a lot of cultists with distance perception problems :) I laid out a series of religious type rules for the knightly order my PCs belonged in that same game. Put them all in commandment form. Unfortunately, I don't have them to hand and my memory is patchy today. Some of them: Accepting an honourable surrender. Something to do with demonstrating courage. Another one covering cheating in contests and other low behaviour. Something about not throwing your life away foolishly. The ones I had the most fun with: 1) The undead are an abomination, thou shalt not suffer their existance. 2) Eradicating hobgoblins from the face of the earth. 3) Respecting a brave and worthy foe. 1) is fun when you take powerful and (relatively) benign liches into account. 2) was great when it contradicted 3). What you get from a racist hero founding a LG knightly order. I have to hold my hands up and say that religion is not a very well played out part of most of my games. Try as I might, most Good religions tend towards a certain real world relgion - proportions of 'burn the witch' or 'neighbourly love' mixed to feel right. A few tennets get added to suit the flavour of the particular god. Pelor = No undead. Heronius = Chivalry. Etc. What do you do? [/QUOTE]
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