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Thought Exercise - Alignments for Discworld characters
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<blockquote data-quote="Jürgen Hubert" data-source="post: 3321027" data-attributes="member: 7177"><p>I'd like to do a little thought exercise - trying to figure out what the D&D alignments of various Discworld characters would be.</p><p></p><p><strong>Carrot Ironfounderson:</strong> Lawful Good. Obviously.</p><p></p><p><strong>Samuel Vimes:</strong> Also Lawful Good, if less obviously. However, his actions (post-alcoholism) can certainly be seen as Good - in the end, he always tries to save people, especially innocent people (though how many truly innocent people actually exist in Ankh-Morpork is another question...). And he lives under a strong set of self-imposed rules because he fears what he would become if he didn't live under them. He may be judgemental, but he refuses to become judge and executioner. He insists on discipline for his coppers - not the "spit-and-polish" discipline which he despises, but the kind of discipline makes coppers behave like they ought to behave. He never mistreats prisoners, and never abuses the powers of his position, even for a good cause. To my mind, Samuel Vimes is the perfect model for a Lawful Good character who has lost his naivity but not his ideals.</p><p></p><p><strong>Havelock Vetinari:</strong> True Neutral. Many of his actions could certainly be considered Evil, but in the end, he probably chooses the path of the least suffering for the least number of people. Hoever, if he does see a problem that can best be solved by force, then he will not hesitate to use force. He does not really believe in planning and organization enough to be lawful, but his careful methodology isn't chaotic either.</p><p></p><p><strong>Granny Weatherwax:</strong> Neutral Good, and not very happy about it. Ultimately, she does what is best for people, even if said people disagree. Her refusal to accept any organisations and worldly laws as relevant to her prevents her from being lawful, but nevertheless she strongly adheres to the rules of Witchcraft, in which there is always a price to be paid.</p><p></p><p><strong>Nanny Ogg:</strong> Chaotic Good. She is far less concerned about the rules of propriety for witches than Granny, and has certainly developed her shair fair of whimsies. However, in the end she will go just as far to protect the people of Lancre as Granny.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 3321027, member: 7177"] I'd like to do a little thought exercise - trying to figure out what the D&D alignments of various Discworld characters would be. [b]Carrot Ironfounderson:[/b] Lawful Good. Obviously. [b]Samuel Vimes:[/b] Also Lawful Good, if less obviously. However, his actions (post-alcoholism) can certainly be seen as Good - in the end, he always tries to save people, especially innocent people (though how many truly innocent people actually exist in Ankh-Morpork is another question...). And he lives under a strong set of self-imposed rules because he fears what he would become if he didn't live under them. He may be judgemental, but he refuses to become judge and executioner. He insists on discipline for his coppers - not the "spit-and-polish" discipline which he despises, but the kind of discipline makes coppers behave like they ought to behave. He never mistreats prisoners, and never abuses the powers of his position, even for a good cause. To my mind, Samuel Vimes is the perfect model for a Lawful Good character who has lost his naivity but not his ideals. [b]Havelock Vetinari:[/b] True Neutral. Many of his actions could certainly be considered Evil, but in the end, he probably chooses the path of the least suffering for the least number of people. Hoever, if he does see a problem that can best be solved by force, then he will not hesitate to use force. He does not really believe in planning and organization enough to be lawful, but his careful methodology isn't chaotic either. [b]Granny Weatherwax:[/b] Neutral Good, and not very happy about it. Ultimately, she does what is best for people, even if said people disagree. Her refusal to accept any organisations and worldly laws as relevant to her prevents her from being lawful, but nevertheless she strongly adheres to the rules of Witchcraft, in which there is always a price to be paid. [b]Nanny Ogg:[/b] Chaotic Good. She is far less concerned about the rules of propriety for witches than Granny, and has certainly developed her shair fair of whimsies. However, in the end she will go just as far to protect the people of Lancre as Granny. [/QUOTE]
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