Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thought exercise: Could the Ranger be a martial controller?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CrimsonHawk" data-source="post: 4961197" data-attributes="member: 2784"><p>I offered this in another thread about changing a class' role. I thought you might like it here, as well.</p><p></p><p>-----</p><p></p><p><span style="font-family: 'Verdana'"><span style="font-size: 18px"><span style="font-size: 15px"><strong>Ranger As A Martial Controller</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 18px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 18px"><span style="font-size: 10px"></span> </span><strong>Hit Points/Healing Surges: </strong>Unchanged. The druid gets as many hit points as a rangers do (and 1 more healing surge), so I saw no reason to change the ranger's traits on that front.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Fighting Style: </strong>Unchanged.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Hunter's Quarry: </strong>Rangers lose <em>hunter's quarry </em>and instead gain <em>hunter's volley </em>(see below).</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Prime Shot: </strong>Rangers lose <em>prime shot </em>and instead gain <em>hunter's strike </em>(see below).</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Hunter's Volley:</strong></span> <span style="font-family: 'Verdana'"><span style="font-size: 10px">Once per encounter, you may opt to alter any one attack power. It must contain either the <span style="font-family: 'System'">Melee weapon </span>or <span style="font-family: 'System'">Ranged weapon </span>action ranges. You must choose to alter the power before you roll for attack and the ability is wasted if the attack misses.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: Black"> .....</span>If the power has an action range of <span style="font-family: 'System'">Melee weapon</span>, the power becomes a <span style="font-family: 'System'">Close burst 1 </span>effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: Black">.....</span>If the power has an action range of <span style="font-family: 'System'">Ranged weapon</span>, the power becomes a <span style="font-family: 'System'">Area burst 1 within 10 squares</span> effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: Black">.....</span>If the power already had a burst, blast, or area of effect, the radius of the effect increases by 1 square. For instance, <em>spray of arrows </em>is a <span style="font-family: 'System'">Close blast 3 </span>effect. When <em>hunter's volley </em>is invoked, it becomes a <span style="font-family: 'System'">Close blast 4 </span>effect.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"><span style="color: Black">.....</span>You may purchase a feat entitled <em>extra volley</em>, which gives you one additional use of <em>hunter's volley </em>each encounter. You must be a ranger and possess the <em>hunter's volley </em>class feature to purchase the feat. This feat may be purchased multiple times; each purchase grants an additional use of <em>hunter's volley </em>each encounter.</span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Verdana'"><span style="font-size: 10px"></span></span><span style="font-family: 'Verdana'"><strong>Hunter's Strike: </strong>Once per turn, if you succeed in hitting a target using a Ranger at-will attack power, you may also use a minor action to make a basic attack against a target you have not hit this turn. You must use the same weapon for the basic attack as you did for the at-will attack. You cannot switch weapons between the at-will and the basic attack. Therefore, the target of the basic attack must be within the same range as the target of the at-will attack. You may use your move action as normal, if you wish to position yourself before the basic attack.</span></p><p></p><p><strong> Beastmaster Rangers: </strong>If you wish to use the Beastmaster Ranger option from <em>Martial Power</em>, the Beastmaster Ranger loses <em>hunter's strike</em> rather than <em>prime shot</em>.</p></blockquote><p></p>
[QUOTE="CrimsonHawk, post: 4961197, member: 2784"] I offered this in another thread about changing a class' role. I thought you might like it here, as well. ----- [FONT=Verdana][SIZE=5][SIZE=4][B]Ranger As A Martial Controller[/B][/SIZE] [SIZE=2] [/SIZE] [/SIZE][B]Hit Points/Healing Surges: [/B]Unchanged. The druid gets as many hit points as a rangers do (and 1 more healing surge), so I saw no reason to change the ranger's traits on that front. [B]Fighting Style: [/B]Unchanged. [B]Hunter's Quarry: [/B]Rangers lose [I]hunter's quarry [/I]and instead gain [I]hunter's volley [/I](see below). [B]Prime Shot: [/B]Rangers lose [I]prime shot [/I]and instead gain [I]hunter's strike [/I](see below). [B]Hunter's Volley:[/B][/FONT] [FONT=Verdana][SIZE=2]Once per encounter, you may opt to alter any one attack power. It must contain either the [FONT=System]Melee weapon [/FONT]or [FONT=System]Ranged weapon [/FONT]action ranges. You must choose to alter the power before you roll for attack and the ability is wasted if the attack misses. [COLOR=Black] .....[/COLOR]If the power has an action range of [FONT=System]Melee weapon[/FONT], the power becomes a [FONT=System]Close burst 1 [/FONT]effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target. [COLOR=Black].....[/COLOR]If the power has an action range of [FONT=System]Ranged weapon[/FONT], the power becomes a [FONT=System]Area burst 1 within 10 squares[/FONT] effect. All creatures within the burst receive any damage and effect the power would normally bestow upon a single target. [COLOR=Black].....[/COLOR]If the power already had a burst, blast, or area of effect, the radius of the effect increases by 1 square. For instance, [I]spray of arrows [/I]is a [FONT=System]Close blast 3 [/FONT]effect. When [I]hunter's volley [/I]is invoked, it becomes a [FONT=System]Close blast 4 [/FONT]effect. [COLOR=Black].....[/COLOR]You may purchase a feat entitled [I]extra volley[/I], which gives you one additional use of [I]hunter's volley [/I]each encounter. You must be a ranger and possess the [I]hunter's volley [/I]class feature to purchase the feat. This feat may be purchased multiple times; each purchase grants an additional use of [I]hunter's volley [/I]each encounter. [/SIZE][/FONT][FONT=Verdana][B]Hunter's Strike: [/B]Once per turn, if you succeed in hitting a target using a Ranger at-will attack power, you may also use a minor action to make a basic attack against a target you have not hit this turn. You must use the same weapon for the basic attack as you did for the at-will attack. You cannot switch weapons between the at-will and the basic attack. Therefore, the target of the basic attack must be within the same range as the target of the at-will attack. You may use your move action as normal, if you wish to position yourself before the basic attack.[/FONT] [B] Beastmaster Rangers: [/B]If you wish to use the Beastmaster Ranger option from [I]Martial Power[/I], the Beastmaster Ranger loses [I]hunter's strike[/I] rather than [I]prime shot[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Thought exercise: Could the Ranger be a martial controller?
Top