Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Just a thought I had in the shower after reading all the races posts from this week: the FRs dont make much use of the fantasy races, they are all just kinda there. There's about 10000 different races competing for the territory, but none seems to affect the setting beyond the humans, anyway.
The setting would be less kitchen-sinky if the classic playable races where removed, their place in the lore replaced by other human cultures. Like, instead of the dwarves, you would have a culture of builders and artisan living in deep mines, or a culture of Woodsmen instead of the wood elves. Playing a ''blooded'' or planetouched would be a matter of class + background and feats. This would force the setting to focus more on developing the culture of the people occupying the map instead of trying to fit everyone on it.
I'd keep the monstrous races as monstrous races (orcs, goblinoids, fey etc), though. Replacing the Drows spot in the underdark with Grimlock should not be too hard.
So, what do you think? Are the classic fantasy races such a must for the FRs?
The setting would be less kitchen-sinky if the classic playable races where removed, their place in the lore replaced by other human cultures. Like, instead of the dwarves, you would have a culture of builders and artisan living in deep mines, or a culture of Woodsmen instead of the wood elves. Playing a ''blooded'' or planetouched would be a matter of class + background and feats. This would force the setting to focus more on developing the culture of the people occupying the map instead of trying to fit everyone on it.
I'd keep the monstrous races as monstrous races (orcs, goblinoids, fey etc), though. Replacing the Drows spot in the underdark with Grimlock should not be too hard.
So, what do you think? Are the classic fantasy races such a must for the FRs?