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General Tabletop Discussion
*Dungeons & Dragons
Thought experiment: human and variant stats as expressions of culture
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<blockquote data-quote="jmartkdr" data-source="post: 7547811" data-attributes="member: 6964935"><p>I was considering doing something similar:</p><p></p><p>Imperial humans are form the dominate civilization in the setting. They use the rules for standard human, but get a second background (including extra skills). They also get the the basic privileges of being from the dominant culture. (They get two backgrounds because I think standard humans need a boost to make the attractive as a race.)</p><p></p><p>Tribal humans are all variant humans - but unlike your example, they're not one civilization. Instead, each feat represents a different small society. It could be a tribe, or a city-state, or a band of nomads, or whatever. But it's small, and the feat the pc chose is the culture's hat. (Ie if they choose polearm master, it's because they come from a kingdom that was fouded when the first queen slew a dragon with a glaive, so now everyone in the kingdom trains with polearms.) The player gets the first pass at building the culture, but if they pass on it I'll come up with something.</p></blockquote><p></p>
[QUOTE="jmartkdr, post: 7547811, member: 6964935"] I was considering doing something similar: Imperial humans are form the dominate civilization in the setting. They use the rules for standard human, but get a second background (including extra skills). They also get the the basic privileges of being from the dominant culture. (They get two backgrounds because I think standard humans need a boost to make the attractive as a race.) Tribal humans are all variant humans - but unlike your example, they're not one civilization. Instead, each feat represents a different small society. It could be a tribe, or a city-state, or a band of nomads, or whatever. But it's small, and the feat the pc chose is the culture's hat. (Ie if they choose polearm master, it's because they come from a kingdom that was fouded when the first queen slew a dragon with a glaive, so now everyone in the kingdom trains with polearms.) The player gets the first pass at building the culture, but if they pass on it I'll come up with something. [/QUOTE]
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Thought experiment: human and variant stats as expressions of culture
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