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Thought Experiment - "Is your game a railroad" test
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<blockquote data-quote="nedjer" data-source="post: 5414761" data-attributes="member: 83796"><p>That'd be a laugh as a magazine quiz:</p><p></p><p>Your players clear out a smugglers' den and decide to set up in the smuggling business for themselves. Do you:</p><p></p><p>a) tell them that's not in your plot and the den is infested with lethal beetles that come out of the rock at night and eat PCs' brains.</p><p></p><p>b) caution them that time's running out on the big quest, but let them spend a couple of days smuggling before cautioning them again.</p><p></p><p>c) explain that there are likely to be consequences if they don't run a smarter operation than the previous lot and what are they going to do with them anyway?</p><p></p><p>d) ask how they plan to get started.</p><p></p><p></p><p></p><p>Mainly As:</p><p></p><p>Train Conductor GM</p><p></p><p>Bs:</p><p></p><p>Sheepworrier GM</p><p></p><p>Cs:</p><p></p><p>Freeform GM</p><p></p><p>Ds:</p><p></p><p>Invisible GM</p></blockquote><p></p>
[QUOTE="nedjer, post: 5414761, member: 83796"] That'd be a laugh as a magazine quiz: Your players clear out a smugglers' den and decide to set up in the smuggling business for themselves. Do you: a) tell them that's not in your plot and the den is infested with lethal beetles that come out of the rock at night and eat PCs' brains. b) caution them that time's running out on the big quest, but let them spend a couple of days smuggling before cautioning them again. c) explain that there are likely to be consequences if they don't run a smarter operation than the previous lot and what are they going to do with them anyway? d) ask how they plan to get started. Mainly As: Train Conductor GM Bs: Sheepworrier GM Cs: Freeform GM Ds: Invisible GM [/QUOTE]
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