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Thought Experiment - "Is your game a railroad" test
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<blockquote data-quote="Ycore Rixle" data-source="post: 5414869" data-attributes="member: 675"><p>You're playing old school and a PC casts Freedom (reverse Imprisonment), and, wouldn't you know it, he doesn't intone the name and background of the creature to be freed <em>perfectly</em> right. You roll the 10% chance to see if other creatures are freed as a result of the mispronunciation, and you roll an 09. You:</p><p></p><p>a) Do it up by the book. 1-100 creatures of random power levels appear right next to the caster. Arguably, many of them should be very high level, because who casts Imprisonment on an orc? So you roll it up, percentile dice, and then a straight d20 for hit dice, and then a DMG appendix to determine NPC or creature type. If five solars and two liches and a yagnodaemon and three of every color dragon pop up, so be it, the campaign's sure going to be interesting now.</p><p></p><p>b) Use the opportunity to bring back a couple of NPCs that the PCs believed dead, but were really just imprisoned, plus maybe a purple worm for a fun combat, and maybe a new NPC with a plot hook you've been trying to work in. Ah ha! You grin evilly at all the rat bastard plot vistas now opening up before you.</p><p></p><p>c) No way you're wrecking your campaign over an 09! That die read 11, and no one on the other side of the screen can ever say anything different. Nothing happens, other than the intended Freedom spell.</p><p></p><p>FYI this actually happened in my 1980s 1e campaign.</p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 5414869, member: 675"] You're playing old school and a PC casts Freedom (reverse Imprisonment), and, wouldn't you know it, he doesn't intone the name and background of the creature to be freed [I]perfectly[/I] right. You roll the 10% chance to see if other creatures are freed as a result of the mispronunciation, and you roll an 09. You: a) Do it up by the book. 1-100 creatures of random power levels appear right next to the caster. Arguably, many of them should be very high level, because who casts Imprisonment on an orc? So you roll it up, percentile dice, and then a straight d20 for hit dice, and then a DMG appendix to determine NPC or creature type. If five solars and two liches and a yagnodaemon and three of every color dragon pop up, so be it, the campaign's sure going to be interesting now. b) Use the opportunity to bring back a couple of NPCs that the PCs believed dead, but were really just imprisoned, plus maybe a purple worm for a fun combat, and maybe a new NPC with a plot hook you've been trying to work in. Ah ha! You grin evilly at all the rat bastard plot vistas now opening up before you. c) No way you're wrecking your campaign over an 09! That die read 11, and no one on the other side of the screen can ever say anything different. Nothing happens, other than the intended Freedom spell. FYI this actually happened in my 1980s 1e campaign. [/QUOTE]
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