Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thought Experiment - "Is your game a railroad" test
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5415253" data-attributes="member: 8835"><p>I concur, that the wording biases the reader.</p><p></p><p>Just calling the GM who advises his players of consequences a Sheepworrier.</p><p></p><p>It is the GMs job to give the players information. When players do unexpected things, or act contrarily to their stated goal, there's a lack of information (at the minimum, the GM has no clue what the PCs are trying to do).</p><p></p><p>I look at it as if the game environment allows me to convey information to the players, use it.</p><p></p><p>PCs investigating a murder and investigating the a dead end SHOULD find something that brings doubt of that persons guilt.</p><p></p><p>Wasting time on some side problem should bring word of growing problems with the main "quest", assuming they're not deep in the woods. In PCat's example, the PCs could spend considerable time in the woods, isolated, where they wouldn't recieve word.</p><p></p><p>So is a DM who mentions, "Hey, uh, while you guys are building up this fort, the bad guy is probably expanding his operations" a railroader? If you were sitting at PKitty's table and his mom/wife/animal walked in and said that, is she a railroader?</p><p></p><p>Having the DM mention "facts" not threats (threatening the PCs to get them to do stuff is a different thing) is technically influencing the party. Hopefully it is with the intent of helping the party pursue the party's goals (rather than the GM's goals).</p><p></p><p>The inverse extreme is the GM who is so tight-lipped, if the PCs don't think of it, or don't think to ask, he won't provide any information. One would think he has inward glee at the PCs stumblings and losing track of their own goals.</p><p></p><p></p><p>Here's one for your railroad test:</p><p></p><p>An NPC wants to capture the PCs (perhaps they broke a law). He sends people to capture them.</p><p></p><p>a) the resources sent will be escalated until the party is captured or dead</p><p></p><p>b) the resources will be low level or level appropriate as 1 encounter, the outcome is uncertain</p><p></p><p>c) the resources will be higher level than the party in anticipation of difficulty in capturing them. It is expected that the party will be captured, but it is possible they could get lucky</p><p></p><p>d) the resources will be carefully planned to counter the party and nearly ensure a capture</p><p></p><p></p><p>answer A is most certainly railroading. Answer B is a non-railroad, making the attempt a generic encounter. C & D get into whether it is appropriate for the NPC to have those resources. Clearly there is a bias get the desired outcome (for the NPC or for the GM?). GM Motive and NPC Means are potentially being misused.</p></blockquote><p></p>
[QUOTE="Janx, post: 5415253, member: 8835"] I concur, that the wording biases the reader. Just calling the GM who advises his players of consequences a Sheepworrier. It is the GMs job to give the players information. When players do unexpected things, or act contrarily to their stated goal, there's a lack of information (at the minimum, the GM has no clue what the PCs are trying to do). I look at it as if the game environment allows me to convey information to the players, use it. PCs investigating a murder and investigating the a dead end SHOULD find something that brings doubt of that persons guilt. Wasting time on some side problem should bring word of growing problems with the main "quest", assuming they're not deep in the woods. In PCat's example, the PCs could spend considerable time in the woods, isolated, where they wouldn't recieve word. So is a DM who mentions, "Hey, uh, while you guys are building up this fort, the bad guy is probably expanding his operations" a railroader? If you were sitting at PKitty's table and his mom/wife/animal walked in and said that, is she a railroader? Having the DM mention "facts" not threats (threatening the PCs to get them to do stuff is a different thing) is technically influencing the party. Hopefully it is with the intent of helping the party pursue the party's goals (rather than the GM's goals). The inverse extreme is the GM who is so tight-lipped, if the PCs don't think of it, or don't think to ask, he won't provide any information. One would think he has inward glee at the PCs stumblings and losing track of their own goals. Here's one for your railroad test: An NPC wants to capture the PCs (perhaps they broke a law). He sends people to capture them. a) the resources sent will be escalated until the party is captured or dead b) the resources will be low level or level appropriate as 1 encounter, the outcome is uncertain c) the resources will be higher level than the party in anticipation of difficulty in capturing them. It is expected that the party will be captured, but it is possible they could get lucky d) the resources will be carefully planned to counter the party and nearly ensure a capture answer A is most certainly railroading. Answer B is a non-railroad, making the attempt a generic encounter. C & D get into whether it is appropriate for the NPC to have those resources. Clearly there is a bias get the desired outcome (for the NPC or for the GM?). GM Motive and NPC Means are potentially being misused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thought Experiment - "Is your game a railroad" test
Top