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General Tabletop Discussion
*Dungeons & Dragons
Thought Experiment: More ASI/Feats at cost of class level
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<blockquote data-quote="Blue" data-source="post: 7271706" data-attributes="member: 20564"><p>I love the concept of the 3ed Savage Species, but I've problems with it's execution. Still trying to find the right balance between them.</p><p></p><p>The problem I had with execution was around one 3ed concept: HD+ECL - the insistence that every HD was equal to a class level I strongly disliked. First many of the monster types were significantly weaker than PC classes, it just didn't work out. Add in dead levels of ECL that did very little (not even increase max skill levels IIRC?) and it really handicapped you mechanically. Plus it made spellcasters basically impossible.</p><p></p><p>Actually, I'd love a system that started around level -2 or -3. All races have racial classes of varying lengths, with the "standard" race having 1st level as early teen, 2nd level as full adult and 3rd level as a "paragon". Plus a bunch of "background" 2 level long classes like urchin, nomad, high society, arcane school, soldier, and so forth. So you built your character with 3 levels taking at least 1 race and 1 background, and then level 1 is your first level of adventuring. Once everyone has racial levels fitting in races all over the place and not balanced against each other - just balanced at any particular level - becomes easy. A teen can age up to an adult by taking the second racial level, and any adult can take that single "paragon" level if you want to be even more elfy or whatever.</p><p></p><p>An example, you could have a human teen / urchin / acolyte. Or an dwarven adult / soldier. Or an elven teen / arcane school 2.</p></blockquote><p></p>
[QUOTE="Blue, post: 7271706, member: 20564"] I love the concept of the 3ed Savage Species, but I've problems with it's execution. Still trying to find the right balance between them. The problem I had with execution was around one 3ed concept: HD+ECL - the insistence that every HD was equal to a class level I strongly disliked. First many of the monster types were significantly weaker than PC classes, it just didn't work out. Add in dead levels of ECL that did very little (not even increase max skill levels IIRC?) and it really handicapped you mechanically. Plus it made spellcasters basically impossible. Actually, I'd love a system that started around level -2 or -3. All races have racial classes of varying lengths, with the "standard" race having 1st level as early teen, 2nd level as full adult and 3rd level as a "paragon". Plus a bunch of "background" 2 level long classes like urchin, nomad, high society, arcane school, soldier, and so forth. So you built your character with 3 levels taking at least 1 race and 1 background, and then level 1 is your first level of adventuring. Once everyone has racial levels fitting in races all over the place and not balanced against each other - just balanced at any particular level - becomes easy. A teen can age up to an adult by taking the second racial level, and any adult can take that single "paragon" level if you want to be even more elfy or whatever. An example, you could have a human teen / urchin / acolyte. Or an dwarven adult / soldier. Or an elven teen / arcane school 2. [/QUOTE]
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Thought Experiment: More ASI/Feats at cost of class level
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