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General Tabletop Discussion
*Dungeons & Dragons
Thought Experiment: More ASI/Feats at cost of class level
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<blockquote data-quote="Fanaelialae" data-source="post: 7271728" data-attributes="member: 53980"><p>I agree about the issues in Savage Species. </p><p></p><p>I avoided them as best I could by creating a CR to level equivalency chart, then reverse engineering the monsters into classes. Thus far, I think I have yet to see one that has less hit dice than racial levels (the opposite is frequently true, but I haven't found lots of hp to be much of an issue in 5e). I haven't managed to get around the spellcaster problem significantly, though I have ruled that you can count 1/4 of your non-casting class levels towards your caster level for purposes of multiclassing (the idea is that even non-casters of high level have more "mana" than an average joe).</p><p></p><p>Admittedly, my data is limited as I've only had a few monstrous characters played to date (a harpy paladin, a hill giant, an awakened jaguar, and a mind flayer) but each worked fairly well, and didn't significantly over or under perform compared to the more traditional characters. I don't know if that speaks more to the flexibility of 5e or my system working as intended, but either way I'll take it. </p><p></p><p>Having various levels in race and/or backgrounds is a pretty interesting idea. Still, I'm not sure that there needs to be a level distinction between a teenager and an adult (otherwise, if you have significant downtime in the campaign, the DM might be forced to award a free level to any non-adults). I like the idea of racial paragons though. The backgrounds idea reminds me a bit of how Warhammer Fantasy Roleplay handles it's "classes". You could probably implement something like this in 5e (with a bit of work) by starting at a higher level. Otherwise, you're probably looking at something more like 4e with it's robust 1st level characters (which I personally liked a lot).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7271728, member: 53980"] I agree about the issues in Savage Species. I avoided them as best I could by creating a CR to level equivalency chart, then reverse engineering the monsters into classes. Thus far, I think I have yet to see one that has less hit dice than racial levels (the opposite is frequently true, but I haven't found lots of hp to be much of an issue in 5e). I haven't managed to get around the spellcaster problem significantly, though I have ruled that you can count 1/4 of your non-casting class levels towards your caster level for purposes of multiclassing (the idea is that even non-casters of high level have more "mana" than an average joe). Admittedly, my data is limited as I've only had a few monstrous characters played to date (a harpy paladin, a hill giant, an awakened jaguar, and a mind flayer) but each worked fairly well, and didn't significantly over or under perform compared to the more traditional characters. I don't know if that speaks more to the flexibility of 5e or my system working as intended, but either way I'll take it. Having various levels in race and/or backgrounds is a pretty interesting idea. Still, I'm not sure that there needs to be a level distinction between a teenager and an adult (otherwise, if you have significant downtime in the campaign, the DM might be forced to award a free level to any non-adults). I like the idea of racial paragons though. The backgrounds idea reminds me a bit of how Warhammer Fantasy Roleplay handles it's "classes". You could probably implement something like this in 5e (with a bit of work) by starting at a higher level. Otherwise, you're probably looking at something more like 4e with it's robust 1st level characters (which I personally liked a lot). [/QUOTE]
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Thought Experiment: More ASI/Feats at cost of class level
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