Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thought Project: 4E As Science Fantasy...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack7" data-source="post: 4581550" data-attributes="member: 54707"><p>John Carter was the first thing I thought of, and, in addition, if you go a route similar to that then you could haves alien species introduced in parallel to monstrous species, perhaps both having been mutated by the disaster (or whatever exact mechanism you decided upon as the reason for why your setting is as it is).</p><p></p><p>That is to say alien species could visit Earth in ways similar to how John Carter ended up on Mars. (The reverse would works for your players as well, as a mechanism for travel to other worlds.)</p><p></p><p>In addition if you are going the primitive, or alternate world modification of science then you might take Victorian era and similar era technologies, such as the Difference Engine and the Analytical Engine, steam engines, hot air balloons, wired communications, radio (as had been suggested- but imagine radio waves, and maybe television waves as well, also being able to transmit energies such as sorcery - imagine a Sorcery Radio or a TV of Wizardry - it would be an entirely different beastie would it not?), etc. modify their development over the course of time or even through the agency of sorcery, and develop entirely new technologies. </p><p></p><p>I can suggest these forms of technology and science:</p><p></p><p>1. Modified or alternate world versions of older technologies that were never replaced by other technological developments and so continued to improve over time. Steam engines, mechanical computers, hydro-mechanical engineering, etc.</p><p></p><p>2. Alien technology that has crept into our world, and either been disassembled and reengineered, cannibalized for other purposes, or redesigned for human or monster purposes.</p><p></p><p>3. Human technology that has been blended with science to create a hybrid version of devices which operate to some extent as if both principles (science and sorcery) were necessary for function.</p><p></p><p>4. Collapsed or partially destroyed technology that simply needs repair to function again.</p><p></p><p>5. Abandoned technology. Abandoned because it was too dangerous, experimental, or could never be made to function quite correctly in the past.</p><p></p><p>6. Biological technology. What if modern computational technologies, mathematical methods, electron microscopes, and advanced electronics did not function or had never been invented. How would much older and less well informed biological technologies have developed, not along genetic and molecular vectors, but rather along cellular and organic (organism) paths? Take chemical and cellular/semi-medicinal technologies such as responsible for Frankenstein's monster or My. Hyde -what kinds of creatures, monsters, animals, aliens, or even men would that produce? As a matter of fact a whole sub-branch of biological tech might be in existence to counter-act whatever forces of mutation exists in the background environment. And other forms of biological tech might exists to augment normal people, to further mutations in monsters, to make people sensitive to or better at controlling sorcery, for "biological/eugenic experimentation" and so forth and so on.</p><p></p><p>Mix such biological technologies with alien biological technologies and with sorcery and you could have established an entire complex set of ideas as for how monsters came about, how to create monsters, for alien-human biological interaction, and for methods of creating "heroic supermen" or super-barbarians (a la Thundarr).</p><p></p><p></p><p>In my D&D milieu (not like yours, but more standardized fantasy) there is another world in which Elves, Eladrin, etc. live. (Humans live in our world.) In that world magic (Elturgy) is real, however constant exposure to Elturgy or exposure to large doses of Elturgy can and does produce mutations (similar to genetic mutations in people exposed to radiation or exposed to chemical agents and toxins, etc). Sometimes it makes elves, or animals, or whatever is exposed to it into superior versions of themselves, and sometimes the after-effects turn ordinary creatures into monstrous versions of themselves. Sometimes it just changes their appearance, at other times it alters their minds as well. The point is the Elturgy (magic) often has side-effects, some benign, some malignant. Perhaps exposure to sorcery, or certain types of science/technology, or exposure to hybrid sorcery-science might have the same or similar effects in your world. As a matter of fact in my milieu Elves use Elturgy much as we use magic, and have even developed a bio-tech of heir own based upon magic, rather than technology. Or I should say based upon a magical technology. So in that sense it is science fantasy, but again, not like you envision.</p><p></p><p>And finally it occurs to me that your world would be replete with opportunities to Vad and to creep into abandoned and deserted/ruined areas. So it would definitely be fun in that sense.</p><p></p><p>Anywho, you have a lot of background martial to work with.</p><p></p><p>Good luck and Godspeed.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4581550, member: 54707"] John Carter was the first thing I thought of, and, in addition, if you go a route similar to that then you could haves alien species introduced in parallel to monstrous species, perhaps both having been mutated by the disaster (or whatever exact mechanism you decided upon as the reason for why your setting is as it is). That is to say alien species could visit Earth in ways similar to how John Carter ended up on Mars. (The reverse would works for your players as well, as a mechanism for travel to other worlds.) In addition if you are going the primitive, or alternate world modification of science then you might take Victorian era and similar era technologies, such as the Difference Engine and the Analytical Engine, steam engines, hot air balloons, wired communications, radio (as had been suggested- but imagine radio waves, and maybe television waves as well, also being able to transmit energies such as sorcery - imagine a Sorcery Radio or a TV of Wizardry - it would be an entirely different beastie would it not?), etc. modify their development over the course of time or even through the agency of sorcery, and develop entirely new technologies. I can suggest these forms of technology and science: 1. Modified or alternate world versions of older technologies that were never replaced by other technological developments and so continued to improve over time. Steam engines, mechanical computers, hydro-mechanical engineering, etc. 2. Alien technology that has crept into our world, and either been disassembled and reengineered, cannibalized for other purposes, or redesigned for human or monster purposes. 3. Human technology that has been blended with science to create a hybrid version of devices which operate to some extent as if both principles (science and sorcery) were necessary for function. 4. Collapsed or partially destroyed technology that simply needs repair to function again. 5. Abandoned technology. Abandoned because it was too dangerous, experimental, or could never be made to function quite correctly in the past. 6. Biological technology. What if modern computational technologies, mathematical methods, electron microscopes, and advanced electronics did not function or had never been invented. How would much older and less well informed biological technologies have developed, not along genetic and molecular vectors, but rather along cellular and organic (organism) paths? Take chemical and cellular/semi-medicinal technologies such as responsible for Frankenstein's monster or My. Hyde -what kinds of creatures, monsters, animals, aliens, or even men would that produce? As a matter of fact a whole sub-branch of biological tech might be in existence to counter-act whatever forces of mutation exists in the background environment. And other forms of biological tech might exists to augment normal people, to further mutations in monsters, to make people sensitive to or better at controlling sorcery, for "biological/eugenic experimentation" and so forth and so on. Mix such biological technologies with alien biological technologies and with sorcery and you could have established an entire complex set of ideas as for how monsters came about, how to create monsters, for alien-human biological interaction, and for methods of creating "heroic supermen" or super-barbarians (a la Thundarr). In my D&D milieu (not like yours, but more standardized fantasy) there is another world in which Elves, Eladrin, etc. live. (Humans live in our world.) In that world magic (Elturgy) is real, however constant exposure to Elturgy or exposure to large doses of Elturgy can and does produce mutations (similar to genetic mutations in people exposed to radiation or exposed to chemical agents and toxins, etc). Sometimes it makes elves, or animals, or whatever is exposed to it into superior versions of themselves, and sometimes the after-effects turn ordinary creatures into monstrous versions of themselves. Sometimes it just changes their appearance, at other times it alters their minds as well. The point is the Elturgy (magic) often has side-effects, some benign, some malignant. Perhaps exposure to sorcery, or certain types of science/technology, or exposure to hybrid sorcery-science might have the same or similar effects in your world. As a matter of fact in my milieu Elves use Elturgy much as we use magic, and have even developed a bio-tech of heir own based upon magic, rather than technology. Or I should say based upon a magical technology. So in that sense it is science fantasy, but again, not like you envision. And finally it occurs to me that your world would be replete with opportunities to Vad and to creep into abandoned and deserted/ruined areas. So it would definitely be fun in that sense. Anywho, you have a lot of background martial to work with. Good luck and Godspeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Thought Project: 4E As Science Fantasy...
Top