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Thought Project: 4E As Science Fantasy...
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<blockquote data-quote="Grimgrin" data-source="post: 4582170" data-attributes="member: 78830"><p><span style="color: white">Trying to think of ways to build/create quasi-scientific objects you can use in 4E along side alchemy and magic. The Gadget Tinker blends aspects of both. "Dragonmech" was a inspiration for this LONG POST. </span></p><p>[sblock=NEW HEROIC FEAT "GADGET TINKER]</p><p> </p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Gadget Tinker</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Prerequisite: INT 13, DEX 13</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">Benefit: You gain the ability to create “widgets” which can be assembled into “gadgets”. You must obtain a schematic of the gadget you wish to create (300gp). </span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><span style="font-size: 15px">Widgets</span></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Widgets are simple machines that can be combined to create steampunk machines called gadgets. Widgets come in five grades of quality (Alpha, Beta, Gamma, Delta, and Epsilon). The quality of your widget determines how well it will perform in a working gadget. Your experience level determines the grade of widget you can create. </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Level 1: Alpha widgets, Component Cost: 50gp</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Level 7: Beta widgets, Component Cost: 500gp</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Level 13: Gamma widgets, Component Cost: 5,000gp</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Level 19: Delta widgets, Component Cost: 50,000gp</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Level 25: Epsilon widgets, Component Cost: 500,000gp </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Gadgets are assembled from widgets with one day’s effort. A basic gadget has an AC of 10 and each widget of the gadget provides 5 hit points. The grade of each widget determines the effect of the completed gadget. Using a gadget requires a standard action. Gadgets must be built into a framework to function. Man sized gadgets are built into clothing or armor and occupy “body slots”. Gadgets can also be built into vehicles, structures, or furniture. Anyone with a little practice can use a gadget. Gadget can be broken apart into its component widgets. Gadgets can not be used in combination with “weapon powers”.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The body slot occupied is determined by the function of the gadget</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Sensory: Head or Neck Slot</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Environmental: Head Slot or Armor</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Weapon: Hands Slot or Arms Slot</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Locomotion: Feet or Waist Slot</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Defensive: Armor</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">AVAILABLE WIDGETS INCLUDE:</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Energy Widgets</em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">All Energy Widgets inflict energy damage based on its grade. An energy widget affects a 2ft cube or can be used as a melee weapon. Multiple widgets can be put together to enclose larger volumes, but the energy damage caused is limited to the damage inflicted by the single weakest widget. Touch weapon gadgets that make a DEX versus “Reflex” attack, and can not be used in combination with “class powers”. Damage inflicted is modified by the user’s INT modifier.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Damage Inflicted:</em> Alpha: 1d6, Beta: 2d6, Gamma: 3d6, Delta: 4d6. Epsilon: 5d6.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Ammonia Bath</strong>: An ammonia bath inflicts ACID damage and is used to sterilize. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Flash Bulb</strong>: A flash bulb generates a brilliant light that inflicts RADIANT damage.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Furnace</strong>: A furnace generates FIRE. It can boil water, cook food, or cure pottery.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Ice Box</strong>: An ice box generates COLD and can freeze fluids or preserve food.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Neon Light</strong>: A neon light produces illumination in various colors</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Smoke Stack</strong>: A smoke stack can produce POISON fumes or a black cloud that blocks vision in a single square for one round per standard action.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Spark Dynamo</strong>: A spark dynamo generates LIGHTNING damage</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Steam Whistle</strong>: A steam whistle produces THUNDERING damage with its piercing shriek which is often used in fire and intruder alarms.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Ranged Weapon Widgets</em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Ranged widgets are attached to energy widgets to convert them into ranged and area attacks. Unlike some spells, all creatures in the area of effect are damaged by the gadget weapon. Ranged weapon widgets make a DEX vs. Reflex attack, and can not be used in combination with “class powers”.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Pump</strong>: Launches the energy at a single target. Damage inflicted is based on the energy widget. Max Range: Alpha 5 squares, Beta 10, Delta 15, Gamma 20, Epsilon 25. </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Vent</strong>: Releases energy in a blast attack. Without a pump attached this is limited to “close” range. Max Area: Alpha blast 2, Beta blast 3, Gamma blast 4, Delta blast 5, Epsilon blast 6.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Mortar</strong>: A mortar releases the energy in a burst. Without a pump attached this is a “close” burst. Max Area: No Alpha version, Beta burst 1, Gamma burst 2, Delta burst 3, Epsilon burst 4.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Ducts</strong>: This system uses a pre-laid network of ducts to generate the effect of an energy wall. The pump allows the bulk of the gadget to work at a distance and feeds the energy into the duct work with a hose. Max Length: Alpha 3 squares, Beta 4, Gamma 5, Delta 6, Epsilon 7. </span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Power Source Widget</em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The power source widget provides the power that allows the gadget to function. All gadgets must have a power source widget to function. The quality of the power source determines the number of times the gadget can be used per day. The types of power sources available include voltaic batteries, clockwork springs, steam boilers, vitriolic engines, and perpetual motion motors (epsilon only). The power source is depleted after one day of hard usage and must be replaced (one day’s work to rebuild gadget).</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Alpha:</strong> Once max</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Beta:</strong> Twice max (once per encounter)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Gamma:</strong> Thrice max (once per encounter)</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Delta:</strong> Once per encounter all day long</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Epsilon:</strong> Once per encounter, but never needs to be replaced.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Artifical Intelligence</em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">An artificial intelligence is use to create a gadget that will act independently of its owner. There are five grades of intelligence based on how the device interacts with its environment. An A.I. can activate other gadgets attached to it. If the device supposed to hear, see, taste, or smell it must have sensor widgets as well. If the gadget is intended to perform a physical action it must be attached to an “automate” widget and the appropriate “gear box” skill programming. If the gadget is intended to speak it must have a phonograph widget or a projector to display words and images.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Trigger (Alpha):</strong> The widget reacts to a specific condition or stimulus and activates the gadget. This is commonly used for traps, alarms, and actions the character wants the device to perform as an “immediate reaction”. This AI operates at a base level common to bacteria, plants, and mouse traps. It can not aim itself like the seeker.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Seeker (Beta):</strong> The widget aims the gadget at the nearest creature other than its creator or it is designed to seek out a specific individual pre-programmed into the machine when it was designed. This gadget is capable of “delayed actions” when equipped with a sensor. For instance, an automated seeker with a glass eye creates a security camera that seeks out intruders. This AI is limited to performing a single function.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Discriminator (Gamma)</strong>: The widget has the ability to judge between friend and foe. This judgment is limited to the data programmed into to unit and will be default consider any stranger as an intruder. This AI is limited to a single function just like the seeker but can choose where or not to perform it.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Babbage Machine (Delta)</strong>: This complex mechanical mind can perform a variety of functions in response to a variety of stimuli. In a hopper in the machine are a stack of punch cards perforated with holes. The machine can read these cards and carry out the instructions written on them. This machine can perform all the actions it is programmed to perform, but has no skills of its own.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Crystallized Cortex (Epsilon)</strong>: The brain can be preserved as a crystallized matrix after death. When electrically stimulated, this mind has all the abilities and memories it possessed in life but is incapable of retaining new skills or growing in experience. </span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Sensor Widgets </em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Sensor widgets allow the gadget to utilize six different senses. Each sense has a Perception rank based on the grade of the widget. An artificial intelligence is required to make sensor widgets responsive to stimuli. This rank is used whenever the gadget must perform a perception check. Perception Score: Alpha 4, Beta 6, Gamma 8, Delta 10, Epsilon 12.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Tin Ear</strong>: Allows the gadget to hear.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Glass Eye</strong>: Allows the gadget to see normally</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Whiskers</strong>: Picks up on the movement of air an allows the detection of “invisible” creatures in still air, but completely ineffective against intangible creatures and can’t detect creatures behind partial concealment and partial cover.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Sniffer</strong>: This device can analyze scents, but is limited to adjacent targets and can be “blinded” by powerful odors.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Dip Stick</strong>: This device provides the gadget with the sense of taste.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Locomotion Widgets </em></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">A locomotion widget provides a gadget with an independent form of movement. The speed of the movement is based on the grade of the widget. A gadget without an A.I. will travel in a strait line in a single direction at a fixed speed. SPEED SCORE: Alpha 3, Beta 4, Gamma 5, Delta 6, Epsilon 7.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Treads:</strong> Tread move one square per turn slower than all others but can ignore the penalties of difficult terrain.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Wheels:</strong> The gadget has at least three motorized wheels.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Rails:</strong> The gadget can only move along rails but can travel at full speed in whatever direction they run.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>U-boat:</strong> The gadget can swim (beneath the water if it is water tight).</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Fan:</strong> A fan either creates wind (10mph per grade), suction (10lbs or One gallon per grade), or provides thrust to airborne balloons, swamp boats, and sleds.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Balloon:</strong> The balloon is an silken envelope filled with either a gas or liquid. It is extremely fragile and a single point of damage will puncture it causing a leak. A balloon intended for flight must be filled with a lighter than air gas (helium or hydrogen) from a tank widget or heated air from a furnace widget. Both the tank and furnace widgets must be of equal grade to the balloon they will inflate. An inflated balloon is usually nine times the number of squares of the object it is designed to lift into the air. Unlike other locomotive widgets the grade of the balloon determines its utility rather than speed. The balloon is pushed by a fan widget or by the wind.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Alpha</em>: This gas filled balloon will float an object in water</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Beta</em>: This gas filled balloon will lift 30lbs into the air.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Gamma</em>: This gas filled balloon will lift 125lbs.</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Delta</em>: This gas filled balloon will lift 500lbs</span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white"><em>Epsilon</em>: This gas filled balloon will lift one ton.</span></span></span></p><p> </p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><em>Miscellaneous Widgets</em></span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Armature</strong>: This metal widget functions much like a human arm that ends in a metal clamp, hinged grapple, metal scoop, any simple weapon (automatically proficient), or another widget. It must be operated manually by its owner or automated and equipped with an AI if self activated. Its STR and DEX score is based on its grade: Alpha 8, Beta 10, Gamma 12, Delta 14, Epsilon 16.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Automated</strong>: This device creates the muscles for an inanimate object. An automated device given an AI becomes a self automated turret. Add a means of locomotion and the gadget can move about the battlefield. An automated object can be turned into a construct “soldier” (DMG, creating monsters section) by increasing the cost of the gadget by 10gp per construct level cubed. The construct monster’s level can not exceed its creator’s experience level. Automation requires its own power source widget. Instead of providing power for a single use, the power source widget allows the automated gadget to move for an entire encounter. The grade of the widget determines the size of the object it can automate. Alpha “Tiny” or any hand held object, Beta “Small”, Gamma “Medium”, Delta “Large”, Epsilon “Huge”.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Cast Iron Plating</strong>: You gain an gadget based AC bonus to your armor but suffer a reduction in your mobility. It is most commonly used to reinforce gadgets. The grade of the widget determines the bonus given. Alpha +1 (-1 check), Beta +2 (-1 speed), Gamma +3 (-1 check & -1 speed), Delta +4 (-2 check & -1 speed), Epsilon +5 (-2 check & -2 speed).</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Gear Box</strong>: By a complex series of gears and rackets, this device can replicate one skill other than perception. The gear box widget grants the gadget the ability the use of one skill a number of times equal to its power source. This widget usurps the ordinary actions of the user and prevents them from adding any attribute bonus to the skill roll. Most skills will require at least one sensor widget. Physical skills require one or two armature widgets equipped with tools of the trade for the gear box to perform the skill. This widget is most commonly added to mechanical constructs to give them access to skill points. The rank of the skill is determined by the grade of the widget. Alpha 4, Beta 6, Gamma 8, Delta 10, Epsilon 12.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Phonograph</strong>: A phonograph will reproduce the sounds programmed into it. Activating the phonograph will play one message from beginning to end of 200 words or less. A discriminator artificial intelligence is can play up to 24 prerecorded sentences or phrases. A babbage machine or crystalline cortex can reproduce speech. The grade of the phonograph reflects the quality of the voice which has an impact on social interactions. Bluff & Diplomacy Modifier: Alpha -4, Beta -2, Gamma +0, Delta +2, Epsilon +4.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Projector</strong>: A projector will display images. A projector can hold up to 600 still images or a 1 minute silent movie. The quality of the image is tied to the grade of the projector. Alpha: B&W Line Art, Beta: Gray Tone, Gamma: Color Wash, Delta: Filmed in Technicolor, Epsilon: Hologram.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Straight Jacket</strong>: A straight jacket is has two functions. When paired with an energy widget of equal grade it can provide equal resistance as the maximum damage inflicted by the energy widget for one encounter per activation. It can also be used to “immobilize” any humanoid wearing the jacket. It is often utilized as a security feature placed in armor that will bind anyone other than the owner of the suit (3 widget device: Automated, Seeker, Straight Jacket). The quality of the straight jacket determines the DC of any Escape Artist attempt to work free of the jacket. Alpha 15 DC, Beta 20, Gamma 25, Delta 30, Epsilon 40.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Tank</strong>: A tank can hold a quantity of gas or liquid. An air filled tank is often paired with a sealed helmet or suit of armor to provide a supply of oxygen to the wearer. The grade of the tank determines how much it contains. A filled tank is much heavier than an empty one and reduces your carrying capacity accordingly. Alpha: 10 min. or 1 pint, Beta: 40 min. or 1qt., Gamma: 2hrs or 1 gallon, Delta: 8hrs or 4 gallons, Epsilon: 36hrs or 16 gallons.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Water Tight</strong>: This device is sealed and pressurized enabling a device or living creature to travel deep under water. An air tank is required for breathing air. Water tanks and a suction fan are required for diving ballast. A furnace is required to stay warm at great depths. The grade determines how deep before the device may fail (roll a saving throw each round with a minus one penalty per fathom beyond safety zone). Diving Safety Zone: Alpha 20 fathoms, Beta 40 fathoms, Gamma 60 fathoms, Delta 80 fathoms, Epsilon 100 fathoms</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white"><strong>Unalterable Record</strong>: An unalterable record is made of wax and can be a recording of 10 minutes of sound, a roll of film for a 1 minute motion picture, a 200 character spool of brail, or a graph of data points indicating measurements taken during a 24 hour period. The grade of the wax record must match the device which will play the record. If a wax record is attached to a sensor widget it will record the information gathered by the sensor.</span></span></span></p><p> </p><p>[/sblock]</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">EXAMPLES OF GADGETS</span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="font-family: 'Times New Roman'"><span style="color: white">“Alpha” SOUND PLAYER: Phonograph + Record + Tin Ear + Power Source (Clock Spring), Creation Cost: 200gp </span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The ASP has a noticable hiss underlying all the recordings it makes, but will store and playback sound clips.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">===============================================================</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">“Beta” AIR DRONE SENTRY: Balloon + Fan + Seeker + Glass Eye + Automated w/ Beta Power Source (Vitriol) + Furnace + Trigger (0 hit points) + Mortar + Armature (w/mace): 10 STR/DEX + Alpha Power Source (mortar), Creation Cost: 4600gp</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">AIR DRONE STATS </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Attributes: Medium, STR: 10, DEX: 10</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">AC: 10</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">HP: 40</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Mace: Simple Melee, +2 AB, 1d8 damage</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">Fire Burst (Activates if the device is ever reduced to 0 zero hit points): Close Burst 1, DEX vs. Reflex, 2d6 fire damage.</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">The BADS system is a hunt and destroy gadget that will attack the nearest creature it sees and bash their brains out. If it is ever reduced to 0 hit points or its balloon is popped it will explode in a vitriol fueled fire ball engulfing all adjacent targets. It only has enough energy for two encounters.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">===============================================================</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">“Gamma” ELECTRIFIED MITTENS (Hands Slot): Spark Dynamo + Power Source (Battery), Cost: 10,000gp</span></span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><span style="color: white">With this gadget gem your hand shakes are truely electrifying. This deadly joy buzzer allows you to make a DEX vs. Reflex touch attack that inflicts 3d6 +INT lightning damage and can be used once per encounter up to three times before the batteries are drained (5,000gp replacement).</span></span></span></p></blockquote><p></p>
[QUOTE="Grimgrin, post: 4582170, member: 78830"] [COLOR=white]Trying to think of ways to build/create quasi-scientific objects you can use in 4E along side alchemy and magic. The Gadget Tinker blends aspects of both. "Dragonmech" was a inspiration for this LONG POST. [/COLOR] [sblock=NEW HEROIC FEAT "GADGET TINKER] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Gadget Tinker[/B][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Prerequisite: INT 13, DEX 13[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]Benefit: You gain the ability to create “widgets” which can be assembled into “gadgets”. You must obtain a schematic of the gadget you wish to create (300gp). [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white][SIZE=4]Widgets[/SIZE][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Widgets are simple machines that can be combined to create steampunk machines called gadgets. Widgets come in five grades of quality (Alpha, Beta, Gamma, Delta, and Epsilon). The quality of your widget determines how well it will perform in a working gadget. Your experience level determines the grade of widget you can create. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Level 1: Alpha widgets, Component Cost: 50gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Level 7: Beta widgets, Component Cost: 500gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Level 13: Gamma widgets, Component Cost: 5,000gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Level 19: Delta widgets, Component Cost: 50,000gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Level 25: Epsilon widgets, Component Cost: 500,000gp [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Gadgets are assembled from widgets with one day’s effort. A basic gadget has an AC of 10 and each widget of the gadget provides 5 hit points. The grade of each widget determines the effect of the completed gadget. Using a gadget requires a standard action. Gadgets must be built into a framework to function. Man sized gadgets are built into clothing or armor and occupy “body slots”. Gadgets can also be built into vehicles, structures, or furniture. Anyone with a little practice can use a gadget. Gadget can be broken apart into its component widgets. Gadgets can not be used in combination with “weapon powers”.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The body slot occupied is determined by the function of the gadget[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Sensory: Head or Neck Slot[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Environmental: Head Slot or Armor[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Weapon: Hands Slot or Arms Slot[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Locomotion: Feet or Waist Slot[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Defensive: Armor[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]AVAILABLE WIDGETS INCLUDE:[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Energy Widgets[/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]All Energy Widgets inflict energy damage based on its grade. An energy widget affects a 2ft cube or can be used as a melee weapon. Multiple widgets can be put together to enclose larger volumes, but the energy damage caused is limited to the damage inflicted by the single weakest widget. Touch weapon gadgets that make a DEX versus “Reflex” attack, and can not be used in combination with “class powers”. Damage inflicted is modified by the user’s INT modifier.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Damage Inflicted:[/I] Alpha: 1d6, Beta: 2d6, Gamma: 3d6, Delta: 4d6. Epsilon: 5d6.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Ammonia Bath[/B]: An ammonia bath inflicts ACID damage and is used to sterilize. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Flash Bulb[/B]: A flash bulb generates a brilliant light that inflicts RADIANT damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Furnace[/B]: A furnace generates FIRE. It can boil water, cook food, or cure pottery.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Ice Box[/B]: An ice box generates COLD and can freeze fluids or preserve food.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Neon Light[/B]: A neon light produces illumination in various colors[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Smoke Stack[/B]: A smoke stack can produce POISON fumes or a black cloud that blocks vision in a single square for one round per standard action.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Spark Dynamo[/B]: A spark dynamo generates LIGHTNING damage[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Steam Whistle[/B]: A steam whistle produces THUNDERING damage with its piercing shriek which is often used in fire and intruder alarms.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Ranged Weapon Widgets[/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Ranged widgets are attached to energy widgets to convert them into ranged and area attacks. Unlike some spells, all creatures in the area of effect are damaged by the gadget weapon. Ranged weapon widgets make a DEX vs. Reflex attack, and can not be used in combination with “class powers”.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Pump[/B]: Launches the energy at a single target. Damage inflicted is based on the energy widget. Max Range: Alpha 5 squares, Beta 10, Delta 15, Gamma 20, Epsilon 25. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Vent[/B]: Releases energy in a blast attack. Without a pump attached this is limited to “close” range. Max Area: Alpha blast 2, Beta blast 3, Gamma blast 4, Delta blast 5, Epsilon blast 6.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Mortar[/B]: A mortar releases the energy in a burst. Without a pump attached this is a “close” burst. Max Area: No Alpha version, Beta burst 1, Gamma burst 2, Delta burst 3, Epsilon burst 4.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Ducts[/B]: This system uses a pre-laid network of ducts to generate the effect of an energy wall. The pump allows the bulk of the gadget to work at a distance and feeds the energy into the duct work with a hose. Max Length: Alpha 3 squares, Beta 4, Gamma 5, Delta 6, Epsilon 7. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Power Source Widget[/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The power source widget provides the power that allows the gadget to function. All gadgets must have a power source widget to function. The quality of the power source determines the number of times the gadget can be used per day. The types of power sources available include voltaic batteries, clockwork springs, steam boilers, vitriolic engines, and perpetual motion motors (epsilon only). The power source is depleted after one day of hard usage and must be replaced (one day’s work to rebuild gadget).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Alpha:[/B] Once max[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Beta:[/B] Twice max (once per encounter)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Gamma:[/B] Thrice max (once per encounter)[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Delta:[/B] Once per encounter all day long[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Epsilon:[/B] Once per encounter, but never needs to be replaced.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Artifical Intelligence[/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]An artificial intelligence is use to create a gadget that will act independently of its owner. There are five grades of intelligence based on how the device interacts with its environment. An A.I. can activate other gadgets attached to it. If the device supposed to hear, see, taste, or smell it must have sensor widgets as well. If the gadget is intended to perform a physical action it must be attached to an “automate” widget and the appropriate “gear box” skill programming. If the gadget is intended to speak it must have a phonograph widget or a projector to display words and images.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Trigger (Alpha):[/B] The widget reacts to a specific condition or stimulus and activates the gadget. This is commonly used for traps, alarms, and actions the character wants the device to perform as an “immediate reaction”. This AI operates at a base level common to bacteria, plants, and mouse traps. It can not aim itself like the seeker.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Seeker (Beta):[/B] The widget aims the gadget at the nearest creature other than its creator or it is designed to seek out a specific individual pre-programmed into the machine when it was designed. This gadget is capable of “delayed actions” when equipped with a sensor. For instance, an automated seeker with a glass eye creates a security camera that seeks out intruders. This AI is limited to performing a single function.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Discriminator (Gamma)[/B]: The widget has the ability to judge between friend and foe. This judgment is limited to the data programmed into to unit and will be default consider any stranger as an intruder. This AI is limited to a single function just like the seeker but can choose where or not to perform it.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Babbage Machine (Delta)[/B]: This complex mechanical mind can perform a variety of functions in response to a variety of stimuli. In a hopper in the machine are a stack of punch cards perforated with holes. The machine can read these cards and carry out the instructions written on them. This machine can perform all the actions it is programmed to perform, but has no skills of its own.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Crystallized Cortex (Epsilon)[/B]: The brain can be preserved as a crystallized matrix after death. When electrically stimulated, this mind has all the abilities and memories it possessed in life but is incapable of retaining new skills or growing in experience. [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Sensor Widgets [/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Sensor widgets allow the gadget to utilize six different senses. Each sense has a Perception rank based on the grade of the widget. An artificial intelligence is required to make sensor widgets responsive to stimuli. This rank is used whenever the gadget must perform a perception check. Perception Score: Alpha 4, Beta 6, Gamma 8, Delta 10, Epsilon 12.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Tin Ear[/B]: Allows the gadget to hear.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Glass Eye[/B]: Allows the gadget to see normally[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Whiskers[/B]: Picks up on the movement of air an allows the detection of “invisible” creatures in still air, but completely ineffective against intangible creatures and can’t detect creatures behind partial concealment and partial cover.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Sniffer[/B]: This device can analyze scents, but is limited to adjacent targets and can be “blinded” by powerful odors.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Dip Stick[/B]: This device provides the gadget with the sense of taste.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Locomotion Widgets [/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]A locomotion widget provides a gadget with an independent form of movement. The speed of the movement is based on the grade of the widget. A gadget without an A.I. will travel in a strait line in a single direction at a fixed speed. SPEED SCORE: Alpha 3, Beta 4, Gamma 5, Delta 6, Epsilon 7.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Treads:[/B] Tread move one square per turn slower than all others but can ignore the penalties of difficult terrain.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Wheels:[/B] The gadget has at least three motorized wheels.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Rails:[/B] The gadget can only move along rails but can travel at full speed in whatever direction they run.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]U-boat:[/B] The gadget can swim (beneath the water if it is water tight).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Fan:[/B] A fan either creates wind (10mph per grade), suction (10lbs or One gallon per grade), or provides thrust to airborne balloons, swamp boats, and sleds.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Balloon:[/B] The balloon is an silken envelope filled with either a gas or liquid. It is extremely fragile and a single point of damage will puncture it causing a leak. A balloon intended for flight must be filled with a lighter than air gas (helium or hydrogen) from a tank widget or heated air from a furnace widget. Both the tank and furnace widgets must be of equal grade to the balloon they will inflate. An inflated balloon is usually nine times the number of squares of the object it is designed to lift into the air. Unlike other locomotive widgets the grade of the balloon determines its utility rather than speed. The balloon is pushed by a fan widget or by the wind.[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Alpha[/I]: This gas filled balloon will float an object in water[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Beta[/I]: This gas filled balloon will lift 30lbs into the air.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Gamma[/I]: This gas filled balloon will lift 125lbs.[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Delta[/I]: This gas filled balloon will lift 500lbs[/COLOR][/FONT][/SIZE] [SIZE=3][FONT=Times New Roman][COLOR=white][I]Epsilon[/I]: This gas filled balloon will lift one ton.[/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white][I]Miscellaneous Widgets[/I][/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Armature[/B]: This metal widget functions much like a human arm that ends in a metal clamp, hinged grapple, metal scoop, any simple weapon (automatically proficient), or another widget. It must be operated manually by its owner or automated and equipped with an AI if self activated. Its STR and DEX score is based on its grade: Alpha 8, Beta 10, Gamma 12, Delta 14, Epsilon 16.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Automated[/B]: This device creates the muscles for an inanimate object. An automated device given an AI becomes a self automated turret. Add a means of locomotion and the gadget can move about the battlefield. An automated object can be turned into a construct “soldier” (DMG, creating monsters section) by increasing the cost of the gadget by 10gp per construct level cubed. The construct monster’s level can not exceed its creator’s experience level. Automation requires its own power source widget. Instead of providing power for a single use, the power source widget allows the automated gadget to move for an entire encounter. The grade of the widget determines the size of the object it can automate. Alpha “Tiny” or any hand held object, Beta “Small”, Gamma “Medium”, Delta “Large”, Epsilon “Huge”.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Cast Iron Plating[/B]: You gain an gadget based AC bonus to your armor but suffer a reduction in your mobility. It is most commonly used to reinforce gadgets. The grade of the widget determines the bonus given. Alpha +1 (-1 check), Beta +2 (-1 speed), Gamma +3 (-1 check & -1 speed), Delta +4 (-2 check & -1 speed), Epsilon +5 (-2 check & -2 speed).[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Gear Box[/B]: By a complex series of gears and rackets, this device can replicate one skill other than perception. The gear box widget grants the gadget the ability the use of one skill a number of times equal to its power source. This widget usurps the ordinary actions of the user and prevents them from adding any attribute bonus to the skill roll. Most skills will require at least one sensor widget. Physical skills require one or two armature widgets equipped with tools of the trade for the gear box to perform the skill. This widget is most commonly added to mechanical constructs to give them access to skill points. The rank of the skill is determined by the grade of the widget. Alpha 4, Beta 6, Gamma 8, Delta 10, Epsilon 12.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Phonograph[/B]: A phonograph will reproduce the sounds programmed into it. Activating the phonograph will play one message from beginning to end of 200 words or less. A discriminator artificial intelligence is can play up to 24 prerecorded sentences or phrases. A babbage machine or crystalline cortex can reproduce speech. The grade of the phonograph reflects the quality of the voice which has an impact on social interactions. Bluff & Diplomacy Modifier: Alpha -4, Beta -2, Gamma +0, Delta +2, Epsilon +4.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Projector[/B]: A projector will display images. A projector can hold up to 600 still images or a 1 minute silent movie. The quality of the image is tied to the grade of the projector. Alpha: B&W Line Art, Beta: Gray Tone, Gamma: Color Wash, Delta: Filmed in Technicolor, Epsilon: Hologram.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Straight Jacket[/B]: A straight jacket is has two functions. When paired with an energy widget of equal grade it can provide equal resistance as the maximum damage inflicted by the energy widget for one encounter per activation. It can also be used to “immobilize” any humanoid wearing the jacket. It is often utilized as a security feature placed in armor that will bind anyone other than the owner of the suit (3 widget device: Automated, Seeker, Straight Jacket). The quality of the straight jacket determines the DC of any Escape Artist attempt to work free of the jacket. Alpha 15 DC, Beta 20, Gamma 25, Delta 30, Epsilon 40.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Tank[/B]: A tank can hold a quantity of gas or liquid. An air filled tank is often paired with a sealed helmet or suit of armor to provide a supply of oxygen to the wearer. The grade of the tank determines how much it contains. A filled tank is much heavier than an empty one and reduces your carrying capacity accordingly. Alpha: 10 min. or 1 pint, Beta: 40 min. or 1qt., Gamma: 2hrs or 1 gallon, Delta: 8hrs or 4 gallons, Epsilon: 36hrs or 16 gallons.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Water Tight[/B]: This device is sealed and pressurized enabling a device or living creature to travel deep under water. An air tank is required for breathing air. Water tanks and a suction fan are required for diving ballast. A furnace is required to stay warm at great depths. The grade determines how deep before the device may fail (roll a saving throw each round with a minus one penalty per fathom beyond safety zone). Diving Safety Zone: Alpha 20 fathoms, Beta 40 fathoms, Gamma 60 fathoms, Delta 80 fathoms, Epsilon 100 fathoms[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white][B]Unalterable Record[/B]: An unalterable record is made of wax and can be a recording of 10 minutes of sound, a roll of film for a 1 minute motion picture, a 200 character spool of brail, or a graph of data points indicating measurements taken during a 24 hour period. The grade of the wax record must match the device which will play the record. If a wax record is attached to a sensor widget it will record the information gathered by the sensor.[/COLOR][/SIZE][/FONT] [/sblock] [FONT=Times New Roman][SIZE=3][COLOR=white]EXAMPLES OF GADGETS[/COLOR][/SIZE][/FONT] [SIZE=3][FONT=Times New Roman][COLOR=white]“Alpha” SOUND PLAYER: Phonograph + Record + Tin Ear + Power Source (Clock Spring), Creation Cost: 200gp [/COLOR][/FONT][/SIZE] [FONT=Times New Roman][SIZE=3][COLOR=white]The ASP has a noticable hiss underlying all the recordings it makes, but will store and playback sound clips.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]===============================================================[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]“Beta” AIR DRONE SENTRY: Balloon + Fan + Seeker + Glass Eye + Automated w/ Beta Power Source (Vitriol) + Furnace + Trigger (0 hit points) + Mortar + Armature (w/mace): 10 STR/DEX + Alpha Power Source (mortar), Creation Cost: 4600gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]AIR DRONE STATS [/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Attributes: Medium, STR: 10, DEX: 10[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]AC: 10[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]HP: 40[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Mace: Simple Melee, +2 AB, 1d8 damage[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]Fire Burst (Activates if the device is ever reduced to 0 zero hit points): Close Burst 1, DEX vs. Reflex, 2d6 fire damage.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]The BADS system is a hunt and destroy gadget that will attack the nearest creature it sees and bash their brains out. If it is ever reduced to 0 hit points or its balloon is popped it will explode in a vitriol fueled fire ball engulfing all adjacent targets. It only has enough energy for two encounters.[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]===============================================================[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]“Gamma” ELECTRIFIED MITTENS (Hands Slot): Spark Dynamo + Power Source (Battery), Cost: 10,000gp[/COLOR][/SIZE][/FONT] [FONT=Times New Roman][SIZE=3][COLOR=white]With this gadget gem your hand shakes are truely electrifying. This deadly joy buzzer allows you to make a DEX vs. Reflex touch attack that inflicts 3d6 +INT lightning damage and can be used once per encounter up to three times before the batteries are drained (5,000gp replacement).[/COLOR][/SIZE][/FONT] [/QUOTE]
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