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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 4585623" data-attributes="member: 6533"><p>I've been working on something similar called Terrahausen, which is literally a campaign setting based on the works of Ray Harryhausen.</p><p></p><p>So there's:</p><p></p><p>The Scheherazans - A Sinbad nation.</p><p>The Gwangi - Cavemen</p><p>The Vrykang - Vikings - there's no Harryhausen connection there it's just cause</p><p>The Argaveans - Clash of the Titans</p><p>The Scarlet Principalities - Undead and Alien Invasion zone.</p><p></p><p>Which is neither here nor there except that it's a start on some of the cultural zones you might want to incorporate.</p><p></p><p>Let's see. Is this a list of the sort of elements you desire from the thread:</p><p></p><p>1.) All types of Elves are the products of a mysterious alien race (the Pygmalions or Prometheatids) who visited the moon in the aftermath of the apocalypse - and possibly many times before - where they discovered that magic had begun to permeate the terrestrial sphere. Delighted with this new material they created four servitors made of a mix of magic and lunar clay to man their cities and serve their agenda:</p><p></p><p>Eladrin are a 3 to 1 mix of magic and clay. They are the urban servitors - dedicated to leadership, learning, and maintaining the lunar cities. They are so purely magical that they can discorporate themselves for brief periods - simply carrying their clay within their will - before reforming into physical beings. The heat of their forging is cooled within clouds and mist.</p><p></p><p>Elves are a 1 to 1 mix of magic and clay. They are the rural servitors - dedicated to exploration, husbandry, and faith. They are more solid than Eladrin, but their intellects carry all of their magic enabling them to see through time in order to avoid obstacles and missteps. Their heat is cooled in the rains of forests.</p><p></p><p>Half-Elves are a 1 to 3 mix of magic and clay. They are the race sent to earth as the ambassadors of the Pygmalions. The merchants and dilletantes were formed with the highest degree of empathy for terrestrial creatures and the greatest capacity for learning. Their magic is a reserve of magical energy that enables them to mimic the skills of others. Their heat is cooled in the ocean tide.</p><p></p><p>The Drow were made male and female all of clay or all of magic. They absorb more of the other substance as they age. They were the colonizers of the Pygmalions, created to adapt, to win, and to conquer. Their heat is cooled in the lightless depths.</p><p></p><p>Corellon and Lolth are deities left behind by the 'Founders' to watch over their servitors.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 4585623, member: 6533"] I've been working on something similar called Terrahausen, which is literally a campaign setting based on the works of Ray Harryhausen. So there's: The Scheherazans - A Sinbad nation. The Gwangi - Cavemen The Vrykang - Vikings - there's no Harryhausen connection there it's just cause The Argaveans - Clash of the Titans The Scarlet Principalities - Undead and Alien Invasion zone. Which is neither here nor there except that it's a start on some of the cultural zones you might want to incorporate. Let's see. Is this a list of the sort of elements you desire from the thread: 1.) All types of Elves are the products of a mysterious alien race (the Pygmalions or Prometheatids) who visited the moon in the aftermath of the apocalypse - and possibly many times before - where they discovered that magic had begun to permeate the terrestrial sphere. Delighted with this new material they created four servitors made of a mix of magic and lunar clay to man their cities and serve their agenda: Eladrin are a 3 to 1 mix of magic and clay. They are the urban servitors - dedicated to leadership, learning, and maintaining the lunar cities. They are so purely magical that they can discorporate themselves for brief periods - simply carrying their clay within their will - before reforming into physical beings. The heat of their forging is cooled within clouds and mist. Elves are a 1 to 1 mix of magic and clay. They are the rural servitors - dedicated to exploration, husbandry, and faith. They are more solid than Eladrin, but their intellects carry all of their magic enabling them to see through time in order to avoid obstacles and missteps. Their heat is cooled in the rains of forests. Half-Elves are a 1 to 3 mix of magic and clay. They are the race sent to earth as the ambassadors of the Pygmalions. The merchants and dilletantes were formed with the highest degree of empathy for terrestrial creatures and the greatest capacity for learning. Their magic is a reserve of magical energy that enables them to mimic the skills of others. Their heat is cooled in the ocean tide. The Drow were made male and female all of clay or all of magic. They absorb more of the other substance as they age. They were the colonizers of the Pygmalions, created to adapt, to win, and to conquer. Their heat is cooled in the lightless depths. Corellon and Lolth are deities left behind by the 'Founders' to watch over their servitors. [/QUOTE]
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