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Thoughts: 4 Classes + Talent Trees?
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<blockquote data-quote="Sammael" data-source="post: 5771846" data-attributes="member: 4475"><p>As I mentioned in the other thread:</p><p></p><p>Complexity dial 0 - predefined class abilities: little choice of customization (e.g. fighters can pick weapon specializations, mages can pick some spells, clerics can pick gods). Character can be made in 10 minutes or so.</p><p></p><p>Complexity dial 1 - kits: each kit comes with a number of special abilities (and weaknesses) that are unique to that kit. Pick a kit and then customize as per complexity dial 0. Character can be made in 20 minutes or so (allow extra 10 minutes to choose a kit and record kit abilities).</p><p></p><p>Complexity dial 2 - cherry picking: each class consists of a base template and special abilities that can be cherry picked to you heart's content. This is the 3e fighter (bonus feats) and pretty much every 4e class (powers). Estimated character creation time should be around 1/2 hour (more for high-level characters).</p><p></p><p>Complexity dial 3 - anything goes: we're entering GURPS territory here; this amount of customization was last seen in 2e Skills & Powers: pick a base class template, modify EVERYTHING (using a system of tradeoffs) if you so desire, cherry pick special abilities. 1 hour character creation time or more, but you can have a fighter who doesn't wear armor at all, adds Wis to AC, has d6 hit points per level, can cast cantrips at will and talks to animals, and uses a mix of fighter, ranger, and mage abilities.</p></blockquote><p></p>
[QUOTE="Sammael, post: 5771846, member: 4475"] As I mentioned in the other thread: Complexity dial 0 - predefined class abilities: little choice of customization (e.g. fighters can pick weapon specializations, mages can pick some spells, clerics can pick gods). Character can be made in 10 minutes or so. Complexity dial 1 - kits: each kit comes with a number of special abilities (and weaknesses) that are unique to that kit. Pick a kit and then customize as per complexity dial 0. Character can be made in 20 minutes or so (allow extra 10 minutes to choose a kit and record kit abilities). Complexity dial 2 - cherry picking: each class consists of a base template and special abilities that can be cherry picked to you heart's content. This is the 3e fighter (bonus feats) and pretty much every 4e class (powers). Estimated character creation time should be around 1/2 hour (more for high-level characters). Complexity dial 3 - anything goes: we're entering GURPS territory here; this amount of customization was last seen in 2e Skills & Powers: pick a base class template, modify EVERYTHING (using a system of tradeoffs) if you so desire, cherry pick special abilities. 1 hour character creation time or more, but you can have a fighter who doesn't wear armor at all, adds Wis to AC, has d6 hit points per level, can cast cantrips at will and talks to animals, and uses a mix of fighter, ranger, and mage abilities. [/QUOTE]
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Thoughts: 4 Classes + Talent Trees?
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