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General Tabletop Discussion
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Thoughts: 4 Classes + Talent Trees?
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<blockquote data-quote="DonTadow" data-source="post: 5771886" data-attributes="member: 22622"><p>I was game for 4 classes, but now I've heard 3 classes a few times and I kinda like that idea now that the argument has been presented.</p><p></p><p>Regardless, not trees in the traditonal sense.</p><p></p><p>The only thing you can choose when you level (even 1) is a feat. (and i don't care what this is called, but no special abilities and feats, just feats). Each class gives 2 or 3 bonus feats at level 1, that's it.</p><p></p><p>From there on, your class gives you access to feat sets. Say, the monk set, or the barbarian set or the rogue set. </p><p></p><p>These sets have an included template, so, if you don't want to mix and match with other sets, you don't have to, here's an example of what the class you want looks like. </p><p></p><p>These feats (abilities or whatever) have special things you can do (as is now) but they also have bonuses when you use your ability score for a certain skill. (thus in this sytem there are no skills)).</p><p></p><p>The example I gave somewhere else was, say you choose cleave, well cleave is</p><p>"attack another foe when downed"</p><p>+2 to Acrobatics rolls, Knowledge: tactics" </p><p>+1 Reflex saves . </p><p></p><p>This pretty much works like the kits example. Its simple, clean and you tell a player to do 2 things during player creation. Generate ability scores and choose a race/class. Your first feat will determine the bonuses you start with. Let's play dnd.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 5771886, member: 22622"] I was game for 4 classes, but now I've heard 3 classes a few times and I kinda like that idea now that the argument has been presented. Regardless, not trees in the traditonal sense. The only thing you can choose when you level (even 1) is a feat. (and i don't care what this is called, but no special abilities and feats, just feats). Each class gives 2 or 3 bonus feats at level 1, that's it. From there on, your class gives you access to feat sets. Say, the monk set, or the barbarian set or the rogue set. These sets have an included template, so, if you don't want to mix and match with other sets, you don't have to, here's an example of what the class you want looks like. These feats (abilities or whatever) have special things you can do (as is now) but they also have bonuses when you use your ability score for a certain skill. (thus in this sytem there are no skills)). The example I gave somewhere else was, say you choose cleave, well cleave is "attack another foe when downed" +2 to Acrobatics rolls, Knowledge: tactics" +1 Reflex saves . This pretty much works like the kits example. Its simple, clean and you tell a player to do 2 things during player creation. Generate ability scores and choose a race/class. Your first feat will determine the bonuses you start with. Let's play dnd. [/QUOTE]
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Thoughts: 4 Classes + Talent Trees?
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