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*Pathfinder & Starfinder
Thoughts about Detect Evil
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<blockquote data-quote="Jeff Wilder" data-source="post: 1837501" data-attributes="member: 5122"><p>I both agree and disagree with ElectricDragon.</p><p></p><p>I agree that <em>detect evil</em> is clearly the most useful of the "detect alignment aura" spells. I agree that it should be higher level than the other spells. (Honestly, when's the last time <em>anyone</em> used <em>detect law</em>?) However, I don't think <em>detect evil</em> -- including its function as an undead detector -- is powerful enough to be a second-level spell. According, I think it should remain first-level, and the other spells should be dropped to 0-level. (I also think <em>detect undead</em> should be dropped to 0-level.)</p><p></p><p>However, I actually don't have a problem with <em>detect evil</em> detecting undead. In fact, assuming it is rationalized properly, I kinda like the idea. (My problem with <em>detect evil</em> and undead is with the ridiculous muddled way they went about it, not with the idea in general. I highly <em>dislike</em> the fact that <em>detect evil</em> detects non-evil clerics, but that's a different discussion, and even that can be rationalized.)</p><p></p><p>The wrong way to go about it: Assigning Evil alignment to mindless undead creatures. Just plain stupid, and contrary to the alignment rules.</p><p></p><p>The right way to go about it: Simply assign undead the "(evil)" subtype. Say that <em>animate dead</em> (or whatever animus is behind a given undead creature) warps negative energy to the extent that it imposes a permanent lingering evil on the animated or created or spawned creature, similar to the unsheddable evil of demons and devils. (Note that I'm not saying negative energy is itself evil; thus my use of the word "warp.")</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1837501, member: 5122"] I both agree and disagree with ElectricDragon. I agree that [i]detect evil[/i] is clearly the most useful of the "detect alignment aura" spells. I agree that it should be higher level than the other spells. (Honestly, when's the last time [i]anyone[/i] used [i]detect law[/i]?) However, I don't think [i]detect evil[/i] -- including its function as an undead detector -- is powerful enough to be a second-level spell. According, I think it should remain first-level, and the other spells should be dropped to 0-level. (I also think [i]detect undead[/i] should be dropped to 0-level.) However, I actually don't have a problem with [i]detect evil[/i] detecting undead. In fact, assuming it is rationalized properly, I kinda like the idea. (My problem with [i]detect evil[/i] and undead is with the ridiculous muddled way they went about it, not with the idea in general. I highly [i]dislike[/i] the fact that [i]detect evil[/i] detects non-evil clerics, but that's a different discussion, and even that can be rationalized.) The wrong way to go about it: Assigning Evil alignment to mindless undead creatures. Just plain stupid, and contrary to the alignment rules. The right way to go about it: Simply assign undead the "(evil)" subtype. Say that [i]animate dead[/i] (or whatever animus is behind a given undead creature) warps negative energy to the extent that it imposes a permanent lingering evil on the animated or created or spawned creature, similar to the unsheddable evil of demons and devils. (Note that I'm not saying negative energy is itself evil; thus my use of the word "warp.") [/QUOTE]
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