I read through the magic system in OLD. I first I thought it was a freeform magic system, a bit like Mage or Ars Magica, but it's really more a spell construction system. I did find some parts a bit unclear and would suggest some more examples in future drafts.
Here are some thoughts I had from reading through the magic system.
What is a 'spell list' exactly? 'Evoke fire' or 'Evoke'? It's not a clear a term.
Advancement refers to a psionic power level. How much XP to actually learn a spell? When you learn a spell, do you learn the 'verb' + 'noun' combo as a 'spell list' or just a 'noun' or a 'verb'? If I learn 'Evoke fire' can I do everything involving 'evoke fire' and buff or modify my spell accordingly?
Are you worried about the action economy with only one hour to restore full MP? I remember D&D designers stressing out about the adventuring action economy based on the speed of regaining spells.
Why write the spell at Evoke Lightning 0/Gen 1? It doesn't actually tell you what the spell does, especially if there are lots of enhancement costs bundled into the Gen list.
I didn't think 'Illusion' was a good verb name. Mind you, it is rather clear.
So you can cast a spell without a complete list? I'm still confused by this spell list term. To me, 'evoke fire' isn't a spell list.
P116 refers to 'gaining a level'? I don't get what 'level' means in the context of what I've read about the spell system so far.
I would have liked Divine and Scry to be linked to elements/creatures rather than just being generic, open-ended lists. (Unless you're supposed to piggyback them onto another spell list?) For example, to me, Divine Metal (allowing you to learn about a sword's history) is cooler than the current Divine List. And you could have interesting combinations with Divine Time/Divine Space.
With the Create stuff list, should there be a table for volumes of matter?
Can you heal an element? Like Heal Stone to repair a stone wall?
It seems you need to read all of the fiddly stuff to build a spell, rather than using the system as a freeform magic system. Is that actually the case?
Some other random thoughts:
Is it possible to have the measurements in metric, or in a generic unit like 'squares'?
Do you have a transcript of your rpg.net chat?
It would be brilliant if you could get full Hero Lab support for the systems, especially for all of your spaceship/stronghold design sub-systems.
Anyway, I've been enjoying the drafts so far! I look forward to seeing how the system develops.
Here are some thoughts I had from reading through the magic system.
What is a 'spell list' exactly? 'Evoke fire' or 'Evoke'? It's not a clear a term.
Advancement refers to a psionic power level. How much XP to actually learn a spell? When you learn a spell, do you learn the 'verb' + 'noun' combo as a 'spell list' or just a 'noun' or a 'verb'? If I learn 'Evoke fire' can I do everything involving 'evoke fire' and buff or modify my spell accordingly?
Are you worried about the action economy with only one hour to restore full MP? I remember D&D designers stressing out about the adventuring action economy based on the speed of regaining spells.
Why write the spell at Evoke Lightning 0/Gen 1? It doesn't actually tell you what the spell does, especially if there are lots of enhancement costs bundled into the Gen list.
I didn't think 'Illusion' was a good verb name. Mind you, it is rather clear.
So you can cast a spell without a complete list? I'm still confused by this spell list term. To me, 'evoke fire' isn't a spell list.
P116 refers to 'gaining a level'? I don't get what 'level' means in the context of what I've read about the spell system so far.
I would have liked Divine and Scry to be linked to elements/creatures rather than just being generic, open-ended lists. (Unless you're supposed to piggyback them onto another spell list?) For example, to me, Divine Metal (allowing you to learn about a sword's history) is cooler than the current Divine List. And you could have interesting combinations with Divine Time/Divine Space.
With the Create stuff list, should there be a table for volumes of matter?
Can you heal an element? Like Heal Stone to repair a stone wall?
It seems you need to read all of the fiddly stuff to build a spell, rather than using the system as a freeform magic system. Is that actually the case?
Some other random thoughts:
Is it possible to have the measurements in metric, or in a generic unit like 'squares'?
Do you have a transcript of your rpg.net chat?
It would be brilliant if you could get full Hero Lab support for the systems, especially for all of your spaceship/stronghold design sub-systems.
Anyway, I've been enjoying the drafts so far! I look forward to seeing how the system develops.