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General Tabletop Discussion
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Thoughts about the Magic System and a Few Other Things
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<blockquote data-quote="Tashtego" data-source="post: 6287837" data-attributes="member: 5373"><p>I read through the magic system in OLD. I first I thought it was a freeform magic system, a bit like Mage or Ars Magica, but it's really more a spell construction system. I did find some parts a bit unclear and would suggest some more examples in future drafts.</p><p></p><p>Here are some thoughts I had from reading through the magic system. </p><p></p><p>What is a 'spell list' exactly? 'Evoke fire' or 'Evoke'? It's not a clear a term.</p><p></p><p>Advancement refers to a psionic power level. How much XP to actually learn a spell? When you learn a spell, do you learn the 'verb' + 'noun' combo as a 'spell list' or just a 'noun' or a 'verb'? If I learn 'Evoke fire' can I do everything involving 'evoke fire' and buff or modify my spell accordingly?</p><p></p><p>Are you worried about the action economy with only one hour to restore full MP? I remember D&D designers stressing out about the adventuring action economy based on the speed of regaining spells.</p><p></p><p>Why write the spell at Evoke Lightning 0/Gen 1? It doesn't actually tell you what the spell does, especially if there are lots of enhancement costs bundled into the Gen list.</p><p></p><p>I didn't think 'Illusion' was a good verb name. Mind you, it is rather clear.</p><p></p><p>So you can cast a spell without a complete list? I'm still confused by this spell list term. To me, 'evoke fire' isn't a spell list.</p><p></p><p>P116 refers to 'gaining a level'? I don't get what 'level' means in the context of what I've read about the spell system so far.</p><p></p><p>I would have liked Divine and Scry to be linked to elements/creatures rather than just being generic, open-ended lists. (Unless you're supposed to piggyback them onto another spell list?) For example, to me, Divine Metal (allowing you to learn about a sword's history) is cooler than the current Divine List. And you could have interesting combinations with Divine Time/Divine Space.</p><p></p><p>With the Create stuff list, should there be a table for volumes of matter?</p><p></p><p>Can you heal an element? Like Heal Stone to repair a stone wall?</p><p></p><p>It seems you need to read all of the fiddly stuff to build a spell, rather than using the system as a freeform magic system. Is that actually the case?</p><p></p><p>Some other random thoughts:</p><p></p><p>Is it possible to have the measurements in metric, or in a generic unit like 'squares'?</p><p></p><p>Do you have a transcript of your rpg.net chat?</p><p></p><p>It would be brilliant if you could get full Hero Lab support for the systems, especially for all of your spaceship/stronghold design sub-systems.</p><p></p><p>Anyway, I've been enjoying the drafts so far! I look forward to seeing how the system develops.</p></blockquote><p></p>
[QUOTE="Tashtego, post: 6287837, member: 5373"] I read through the magic system in OLD. I first I thought it was a freeform magic system, a bit like Mage or Ars Magica, but it's really more a spell construction system. I did find some parts a bit unclear and would suggest some more examples in future drafts. Here are some thoughts I had from reading through the magic system. What is a 'spell list' exactly? 'Evoke fire' or 'Evoke'? It's not a clear a term. Advancement refers to a psionic power level. How much XP to actually learn a spell? When you learn a spell, do you learn the 'verb' + 'noun' combo as a 'spell list' or just a 'noun' or a 'verb'? If I learn 'Evoke fire' can I do everything involving 'evoke fire' and buff or modify my spell accordingly? Are you worried about the action economy with only one hour to restore full MP? I remember D&D designers stressing out about the adventuring action economy based on the speed of regaining spells. Why write the spell at Evoke Lightning 0/Gen 1? It doesn't actually tell you what the spell does, especially if there are lots of enhancement costs bundled into the Gen list. I didn't think 'Illusion' was a good verb name. Mind you, it is rather clear. So you can cast a spell without a complete list? I'm still confused by this spell list term. To me, 'evoke fire' isn't a spell list. P116 refers to 'gaining a level'? I don't get what 'level' means in the context of what I've read about the spell system so far. I would have liked Divine and Scry to be linked to elements/creatures rather than just being generic, open-ended lists. (Unless you're supposed to piggyback them onto another spell list?) For example, to me, Divine Metal (allowing you to learn about a sword's history) is cooler than the current Divine List. And you could have interesting combinations with Divine Time/Divine Space. With the Create stuff list, should there be a table for volumes of matter? Can you heal an element? Like Heal Stone to repair a stone wall? It seems you need to read all of the fiddly stuff to build a spell, rather than using the system as a freeform magic system. Is that actually the case? Some other random thoughts: Is it possible to have the measurements in metric, or in a generic unit like 'squares'? Do you have a transcript of your rpg.net chat? It would be brilliant if you could get full Hero Lab support for the systems, especially for all of your spaceship/stronghold design sub-systems. Anyway, I've been enjoying the drafts so far! I look forward to seeing how the system develops. [/QUOTE]
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