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Thoughts about the nature of evil
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<blockquote data-quote="Gothmog" data-source="post: 372610" data-attributes="member: 317"><p>All the recent hubbub about the BoVD has gotten me to thinking about evil in D&D and other RPGs, and how it is often presented. It seems like most of the time in RPG products, evil is presented as an absolute force, that is often fairly in-your-face, and pretty sanitized.</p><p></p><p>I don't want to open back up the whole flame war that occurred over Tracey Hickman's beliefs on the BoVD, but I am curious how other ENWorlders present evil in their games. Do you use the comic book code type of evil, which is pretty absolute, and which stays away from subjects that often make people uncomfortable? Or do you use a more gritty style of evil, where morality is depicted in shades of gray, and subjects like violence, sexual themese, etc pop up occasionally? Or perhaps something between these extremes? Also, what often motivates the villains in your game?</p><p></p><p>This is a subject religious scholars have debated for millenia, and although most of us aren't qualified in that regard, I think it would be interesting to have a dicussion about evil, how it often manifests in games, and how it ties in with human nature. Thoughts?</p><p></p><p>(Oh, and can we avoid speculation on the BoVD? There are other threads going right now for that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Gothmog, post: 372610, member: 317"] All the recent hubbub about the BoVD has gotten me to thinking about evil in D&D and other RPGs, and how it is often presented. It seems like most of the time in RPG products, evil is presented as an absolute force, that is often fairly in-your-face, and pretty sanitized. I don't want to open back up the whole flame war that occurred over Tracey Hickman's beliefs on the BoVD, but I am curious how other ENWorlders present evil in their games. Do you use the comic book code type of evil, which is pretty absolute, and which stays away from subjects that often make people uncomfortable? Or do you use a more gritty style of evil, where morality is depicted in shades of gray, and subjects like violence, sexual themese, etc pop up occasionally? Or perhaps something between these extremes? Also, what often motivates the villains in your game? This is a subject religious scholars have debated for millenia, and although most of us aren't qualified in that regard, I think it would be interesting to have a dicussion about evil, how it often manifests in games, and how it ties in with human nature. Thoughts? (Oh, and can we avoid speculation on the BoVD? There are other threads going right now for that. ;) ) [/QUOTE]
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Thoughts about the nature of evil
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