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Thoughts about the nature of evil
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<blockquote data-quote="Sammael99" data-source="post: 373037" data-attributes="member: 1157"><p>In my campaign, "natural evil" or good, for that matter, do not exist. In other words, if you face a serial killer in combat, your protection vs Evil spell wouldn't work. Why ? Because I decide in my campaign that mortals have the right of choosing their path. Therefore, there is no absolute alignment for them. </p><p></p><p>Now supernatural evil does exist and can be detected, protected against, etc. Evil artefacts, outsiders, etc. can exist. Furthermore, clerics and divinely aligned mortals are also subject to "absolute alignment" effects even though they may not behave accordingly. In other words, a cleric of the god of war and destruction could be neutral and still be subject to a detect evil / prot from evil because the supernatural force he stands for is evil. </p><p></p><p>So the alignment of NPCs or PCs really is only an indication of behaviour. </p><p></p><p>To give you an idea of how I think on these issues, an idea I had for an epic level campaign was a mighty LG hero who decides that the way to "good" for the whole world is to eradicate death. Therefore he starts destroying clerics and temples of the god of death "for the greater good". If not stopped, his madness would have terrible repercussions on the world, as the power of the god of death wanes with the demise of his followers...</p></blockquote><p></p>
[QUOTE="Sammael99, post: 373037, member: 1157"] In my campaign, "natural evil" or good, for that matter, do not exist. In other words, if you face a serial killer in combat, your protection vs Evil spell wouldn't work. Why ? Because I decide in my campaign that mortals have the right of choosing their path. Therefore, there is no absolute alignment for them. Now supernatural evil does exist and can be detected, protected against, etc. Evil artefacts, outsiders, etc. can exist. Furthermore, clerics and divinely aligned mortals are also subject to "absolute alignment" effects even though they may not behave accordingly. In other words, a cleric of the god of war and destruction could be neutral and still be subject to a detect evil / prot from evil because the supernatural force he stands for is evil. So the alignment of NPCs or PCs really is only an indication of behaviour. To give you an idea of how I think on these issues, an idea I had for an epic level campaign was a mighty LG hero who decides that the way to "good" for the whole world is to eradicate death. Therefore he starts destroying clerics and temples of the god of death "for the greater good". If not stopped, his madness would have terrible repercussions on the world, as the power of the god of death wanes with the demise of his followers... [/QUOTE]
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