Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Thoughts about the nature of evil
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Prince Atom" data-source="post: 373418" data-attributes="member: 6046"><p>In the last game I played in, our paladin was detecting evil from up the corridor. We came around a corner and ran into some Bugbears, who aggressed at us (though not very much, because we had surprise; they growled, was all). So the party commenced to slaughter them, and didn't even give them a chance after the psion whipped out his Mind Blast. So, no explanations, no questions, not even time to really attack us -- they just jumped to a conclusion. The paladin sensed evil, and so the first things we run into must be evil. Right?</p><p></p><p>When I protested the merciless slaughter of the bugbears (which I'm not even sure was legal; I thought they were stunned, not helpless), the entire party rebuked my arguments by saying "These guys detected as evil. In this game, to be evil you must have done evil. Thus we are justified in killing them because they deserve punishment." So we killed all but one, whom we questioned and whom the paladin managed to convert to worshipping Bahamut.</p><p></p><p>I don't think what the paladin did was very lawful. He didn't hold court, he didn't ask for witnesses, he didn't even ask for a defense. He just passed judgement like Judge Dredd, and bloodied his hands. I'd say (were I DM) that would be Chaotic at best, and I have stripped a paladin of his status for doing just such a thing as killing helpless folk.</p><p></p><p>So I'm not comfortable with "Evil is as Evil does." I don't think mortals should detect as any strong alignment, no matter what alignment they may have, unless they have some metaphysical connection to an outsider or force. Outsiders and Undead, now, are definitely strongly aligned. The rest of the world is just trying to make a living and advance its goals.</p><p></p><p>A few of my definitions of alignments are as follows:</p><p></p><p><strong>Lawful Good</strong> -- You try your best to watch out for the weak and oppressed. Laws exist to prevent anarchy, and you must follow every one of them as best you can, or have a really good explanation. Mercy is a good thing, and should be practiced at all times.</p><p></p><p><strong>Lawful Neutral</strong> -- Laws exist to prevent anarchy, and they have been handed down by an authority. It is not in your power to defy that authority. The universe is highly ordered; you can influence your peers or underlings, but your superiors don't have to listen to you. The Law must be followed to the fullest extent, and only the duly appointed authorities may interpret the law, pass judgement, and execute that judgement. Mercy must be provided in the laws to apply.</p><p></p><p><strong>Lawful Evil</strong> -- Laws exist to prevent anarchy, and though they have been handed down to you, you are free to use them to further your own objectives. You can use other people, or other people can use you. You can exploit, twist, redefine, and generally bend laws to do anything you want, and only a higher authority can call you on it. So it's good to cultivate ties to those above you. Mercy is for the weak; leave no enemy behind you.</p><p></p><p>(This is already long enough without six other definitions)</p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 373418, member: 6046"] In the last game I played in, our paladin was detecting evil from up the corridor. We came around a corner and ran into some Bugbears, who aggressed at us (though not very much, because we had surprise; they growled, was all). So the party commenced to slaughter them, and didn't even give them a chance after the psion whipped out his Mind Blast. So, no explanations, no questions, not even time to really attack us -- they just jumped to a conclusion. The paladin sensed evil, and so the first things we run into must be evil. Right? When I protested the merciless slaughter of the bugbears (which I'm not even sure was legal; I thought they were stunned, not helpless), the entire party rebuked my arguments by saying "These guys detected as evil. In this game, to be evil you must have done evil. Thus we are justified in killing them because they deserve punishment." So we killed all but one, whom we questioned and whom the paladin managed to convert to worshipping Bahamut. I don't think what the paladin did was very lawful. He didn't hold court, he didn't ask for witnesses, he didn't even ask for a defense. He just passed judgement like Judge Dredd, and bloodied his hands. I'd say (were I DM) that would be Chaotic at best, and I have stripped a paladin of his status for doing just such a thing as killing helpless folk. So I'm not comfortable with "Evil is as Evil does." I don't think mortals should detect as any strong alignment, no matter what alignment they may have, unless they have some metaphysical connection to an outsider or force. Outsiders and Undead, now, are definitely strongly aligned. The rest of the world is just trying to make a living and advance its goals. A few of my definitions of alignments are as follows: [B]Lawful Good[/B] -- You try your best to watch out for the weak and oppressed. Laws exist to prevent anarchy, and you must follow every one of them as best you can, or have a really good explanation. Mercy is a good thing, and should be practiced at all times. [B]Lawful Neutral[/B] -- Laws exist to prevent anarchy, and they have been handed down by an authority. It is not in your power to defy that authority. The universe is highly ordered; you can influence your peers or underlings, but your superiors don't have to listen to you. The Law must be followed to the fullest extent, and only the duly appointed authorities may interpret the law, pass judgement, and execute that judgement. Mercy must be provided in the laws to apply. [B]Lawful Evil[/B] -- Laws exist to prevent anarchy, and though they have been handed down to you, you are free to use them to further your own objectives. You can use other people, or other people can use you. You can exploit, twist, redefine, and generally bend laws to do anything you want, and only a higher authority can call you on it. So it's good to cultivate ties to those above you. Mercy is for the weak; leave no enemy behind you. (This is already long enough without six other definitions) TWK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Thoughts about the nature of evil
Top