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General Tabletop Discussion
*TTRPGs General
Thoughts about the nature of evil
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<blockquote data-quote="Larry Fitz" data-source="post: 375219" data-attributes="member: 3949"><p>In a world where there are powerful entities that epitomize various alignments, (the gods) then evil and good indeed become absolutes. Even if the characters don't see the distinctions, as DM you must have a definitive answer because in the game the players can commune with their gods and GET that definitive answer. Often in a "Yes" or "No" format. </p><p></p><p>My pet peeve along these lines is the school of thought thatn evil and good are teams, essentially the same but with different uniforms. I try to avoid monolthic evil and also monolithic good. One of the better villains I had was a powerful Wizard (Specialist Abjurer) who was LG and decide that he would enforce order and goodness on the island he dwelled on, and he he enlisted the aid of a group of Paladins that was headquartered on the island as well. Fighting him did not make the PC's evil, (they were primarily CG) and becoming a totalitarian authority did not make him evil. But the conflicted existed and made for good gaming, especially after both sides realized there could not be a peaceful resolution. The Wizard began by attempting to eradicate and Evil power structures on the island (which endeavor the PC's aided him in), then moved on to any purely chatic powerful influences (which made the PC's wary and brought the Wizard into conflict with an order of druids and some of its Good allies). Then some of the PC's themselves were targetd and things really took off. te point is that Evil and good can be portrayed realistically and in an entertaining fashion without becoming just words.</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 375219, member: 3949"] In a world where there are powerful entities that epitomize various alignments, (the gods) then evil and good indeed become absolutes. Even if the characters don't see the distinctions, as DM you must have a definitive answer because in the game the players can commune with their gods and GET that definitive answer. Often in a "Yes" or "No" format. My pet peeve along these lines is the school of thought thatn evil and good are teams, essentially the same but with different uniforms. I try to avoid monolthic evil and also monolithic good. One of the better villains I had was a powerful Wizard (Specialist Abjurer) who was LG and decide that he would enforce order and goodness on the island he dwelled on, and he he enlisted the aid of a group of Paladins that was headquartered on the island as well. Fighting him did not make the PC's evil, (they were primarily CG) and becoming a totalitarian authority did not make him evil. But the conflicted existed and made for good gaming, especially after both sides realized there could not be a peaceful resolution. The Wizard began by attempting to eradicate and Evil power structures on the island (which endeavor the PC's aided him in), then moved on to any purely chatic powerful influences (which made the PC's wary and brought the Wizard into conflict with an order of druids and some of its Good allies). Then some of the PC's themselves were targetd and things really took off. te point is that Evil and good can be portrayed realistically and in an entertaining fashion without becoming just words. [/QUOTE]
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