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General Tabletop Discussion
*Dungeons & Dragons
Thoughts about the Protection Fighting Style
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<blockquote data-quote="Hawk Diesel" data-source="post: 7903803" data-attributes="member: 59848"><p>The way that I play it, the TWF Style does not require the bonus action to use. So technically, a fighter wielding the appropriate weapons can use their bonus action for another attack. But without feat investment, it is limited to max 1d6 weapons.</p><p></p><p>But I will say I have made SIGNIFICANT changes to my fighters. Action Surge is delayed until level 6, and instead Fighters get a homebrew ability called Shrewd Fighting. It allows a fighter to use their bonus action to attempt a grapple, shove, or disarm. This gives fighters a consistent and reliable bonus action they can use, rather than only those that use TWF or those that have feat investments for bonus action options.</p><p></p><p>Also, I have adjusted the Great Weapon Fighting Style. Instead of the normal ability, you roll an additional weapon die and drop the lowest, allowing it to come online and be impactful more consistently.</p><p></p><p>I guess I should communicate these things in the OP. The game I play is a heavily modified homebrew version of 5e, and I know the power curve in my games is higher. But still, despite that I think it' helpful to discuss the mechanics I'm exploring in comparison to normal 5e. Even if the consensus is generally that something I propose is a bit unbalanced, it can still help me make a judgment call regarding whether it will fit in my game, as well as reveal any blindspots I may have regarding potential balance issues or abuse potential.</p><p></p><p></p><p></p><p>Yea. I feel like we are getting closer to a Protection Fighting Style that is more interesting, more conceptually consistent with someone trained to protect others, and mechanically similar to what is offered by other fighting styles.</p><p></p><p></p><p></p><p>I think there's certainly a case for creating ways for fighting styles to scale based on proficiency bonus. But Currently all the bonuses provided by fighting styles are static bonuses. So you would need to redesign each fighting style to take that into account. Alternatively, you could perhaps increase the bonus provided at a later level. Perhaps at level 11 or 13 or something increase them slightly.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7903803, member: 59848"] The way that I play it, the TWF Style does not require the bonus action to use. So technically, a fighter wielding the appropriate weapons can use their bonus action for another attack. But without feat investment, it is limited to max 1d6 weapons. But I will say I have made SIGNIFICANT changes to my fighters. Action Surge is delayed until level 6, and instead Fighters get a homebrew ability called Shrewd Fighting. It allows a fighter to use their bonus action to attempt a grapple, shove, or disarm. This gives fighters a consistent and reliable bonus action they can use, rather than only those that use TWF or those that have feat investments for bonus action options. Also, I have adjusted the Great Weapon Fighting Style. Instead of the normal ability, you roll an additional weapon die and drop the lowest, allowing it to come online and be impactful more consistently. I guess I should communicate these things in the OP. The game I play is a heavily modified homebrew version of 5e, and I know the power curve in my games is higher. But still, despite that I think it' helpful to discuss the mechanics I'm exploring in comparison to normal 5e. Even if the consensus is generally that something I propose is a bit unbalanced, it can still help me make a judgment call regarding whether it will fit in my game, as well as reveal any blindspots I may have regarding potential balance issues or abuse potential. Yea. I feel like we are getting closer to a Protection Fighting Style that is more interesting, more conceptually consistent with someone trained to protect others, and mechanically similar to what is offered by other fighting styles. I think there's certainly a case for creating ways for fighting styles to scale based on proficiency bonus. But Currently all the bonuses provided by fighting styles are static bonuses. So you would need to redesign each fighting style to take that into account. Alternatively, you could perhaps increase the bonus provided at a later level. Perhaps at level 11 or 13 or something increase them slightly. [/QUOTE]
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