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General Tabletop Discussion
*Dungeons & Dragons
Thoughts about the Protection Fighting Style
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<blockquote data-quote="NotAYakk" data-source="post: 7904058" data-attributes="member: 72555"><p>That would break the game. Like, entirely.</p><p></p><p>I'd lean the other way. Make every fighting style active.</p><p></p><p><strong>Archer</strong>:</p><ul> <li data-xf-list-type="ul">You gain a +2 bonus to hit with ranged weapon attacks.</li> <li data-xf-list-type="ul"><em>Called Shot</em>: When you make a ranged weapon attack you can choose to forgo your proficiency bonus to attack. If you do so, you gain a bonus to your damage roll equal to twice your proficiency bonus.</li> <li data-xf-list-type="ul">Your short range with ranged weapon attacks is doubled, and you ignore partial cover on ranged weapon attacks.</li> </ul><p></p><p><strong>Defence</strong>:</p><ul> <li data-xf-list-type="ul">You can choose to calculate your AC as 12+Dex bonus</li> <li data-xf-list-type="ul">Shields grant an additional +1 AC.</li> <li data-xf-list-type="ul">You can expend your reaction for +proficiency AC against one attack. If the attack is ranged, you can only do this if you are wielding a shield.</li> </ul><p></p><p><strong>Dueling</strong>:</p><ul> <li data-xf-list-type="ul">When you hit with a thrown or melee weapon in one hand, you deal +2 additional damage.</li> <li data-xf-list-type="ul">You can draw a weapon as part of an attack with it.</li> <li data-xf-list-type="ul">While missed by a melee attack, you can expend your reaction to attack with a 1 handed melee weapon. If you have a hand free, this attack is at advantage.</li> <li data-xf-list-type="ul">When hit by a melee attack while you wield a weapon in one hand, you can expend your reaction to roll with the attack and reduce the damage from the attack by your proficiency bonus plus your shield bonus. If you have one hand free, this reduction is doubled.</li> </ul><p></p><p><strong>GWF</strong>:</p><ul> <li data-xf-list-type="ul">When you roll weapon damage with a heavy weapon, roll one extra die and discard the lowest.</li> <li data-xf-list-type="ul"><em>Power Attack</em>: When you make an attack with a melee weapon in both hands, you can forgo your proficiency bonus to attack. If you do so, you gain a bonus to your damage equal to twice your proficiency bonus.</li> <li data-xf-list-type="ul">If a creature within its reach is reduced to 0 HP, or you score a critical hit, you can expend a reaction to make a melee weapon attack with a weapon you are wielding in 2 hands.</li> </ul><p></p><p><strong>Protection</strong>:</p><ul> <li data-xf-list-type="ul">When a creature within your reach is attacked, or a creature within your reach attacks, and the target is not you, you can use reaction to impose disadvantage on the attack. If the triggering attack still hits, you reduce the damage by 1d10+proficiency+shield AC bonus damage.</li> <li data-xf-list-type="ul">You can shove as a bonus action with a shield.</li> <li data-xf-list-type="ul">Allies adjacent to you can use your shield bonus to AC. If they are using a shield, they must forgo their own shield bonus to do so.</li> </ul><p></p><p>Note that this merges Thrown, TWF and Dueling style into one.</p><p></p><p>All of them, except Archery, consume reactions. Most of them partially combine with other styles.</p><p></p><p>Archery+Dueling is great for a thrower.</p><p>Dueling+GWF with a versatile weapon is great.</p><p>Protection+Defensive works together, as does Dueling+Protection and Dueling+Defensive.</p><p>Both Protection and Defensive work better with a shield, but don't need it. So they can combine with Archery or GWF, or TWF Duelists or 1 hand free Duelists. This matters for Champions and for multiclass builds, so the second style isn't a dead level.</p><p></p><p>I rolled the -5/+10 feats into Archery and GWF styles, but and they scale with proficiency. (I also grant Barbarians a similar ability tied to reckless attacks). Dueling gets a better reaction than GWF, especially in a one-on-one fight. GWF's cleave consumes your reaction instead of your bonus action.</p><p></p><p>Defensive offers the option of being a completely unarmored fighter; you basically get studded armor while naked.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7904058, member: 72555"] That would break the game. Like, entirely. I'd lean the other way. Make every fighting style active. [B]Archer[/B]: [LIST] [*]You gain a +2 bonus to hit with ranged weapon attacks. [*][I]Called Shot[/I]: When you make a ranged weapon attack you can choose to forgo your proficiency bonus to attack. If you do so, you gain a bonus to your damage roll equal to twice your proficiency bonus. [*]Your short range with ranged weapon attacks is doubled, and you ignore partial cover on ranged weapon attacks. [/LIST] [B]Defence[/B]: [LIST] [*]You can choose to calculate your AC as 12+Dex bonus [*]Shields grant an additional +1 AC. [*]You can expend your reaction for +proficiency AC against one attack. If the attack is ranged, you can only do this if you are wielding a shield. [/LIST] [B]Dueling[/B]: [LIST] [*]When you hit with a thrown or melee weapon in one hand, you deal +2 additional damage. [*]You can draw a weapon as part of an attack with it. [*]While missed by a melee attack, you can expend your reaction to attack with a 1 handed melee weapon. If you have a hand free, this attack is at advantage. [*]When hit by a melee attack while you wield a weapon in one hand, you can expend your reaction to roll with the attack and reduce the damage from the attack by your proficiency bonus plus your shield bonus. If you have one hand free, this reduction is doubled. [/LIST] [B]GWF[/B]: [LIST] [*]When you roll weapon damage with a heavy weapon, roll one extra die and discard the lowest. [*][I]Power Attack[/I]: When you make an attack with a melee weapon in both hands, you can forgo your proficiency bonus to attack. If you do so, you gain a bonus to your damage equal to twice your proficiency bonus. [*]If a creature within its reach is reduced to 0 HP, or you score a critical hit, you can expend a reaction to make a melee weapon attack with a weapon you are wielding in 2 hands. [/LIST] [B]Protection[/B]: [LIST] [*]When a creature within your reach is attacked, or a creature within your reach attacks, and the target is not you, you can use reaction to impose disadvantage on the attack. If the triggering attack still hits, you reduce the damage by 1d10+proficiency+shield AC bonus damage. [*]You can shove as a bonus action with a shield. [*]Allies adjacent to you can use your shield bonus to AC. If they are using a shield, they must forgo their own shield bonus to do so. [/LIST] Note that this merges Thrown, TWF and Dueling style into one. All of them, except Archery, consume reactions. Most of them partially combine with other styles. Archery+Dueling is great for a thrower. Dueling+GWF with a versatile weapon is great. Protection+Defensive works together, as does Dueling+Protection and Dueling+Defensive. Both Protection and Defensive work better with a shield, but don't need it. So they can combine with Archery or GWF, or TWF Duelists or 1 hand free Duelists. This matters for Champions and for multiclass builds, so the second style isn't a dead level. I rolled the -5/+10 feats into Archery and GWF styles, but and they scale with proficiency. (I also grant Barbarians a similar ability tied to reckless attacks). Dueling gets a better reaction than GWF, especially in a one-on-one fight. GWF's cleave consumes your reaction instead of your bonus action. Defensive offers the option of being a completely unarmored fighter; you basically get studded armor while naked. [/QUOTE]
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