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Thoughts and Observations on episode 1 of Savage Tide (SPOILERS!)
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<blockquote data-quote="cincinnati reds" data-source="post: 3070189" data-attributes="member: 21888"><p>My group noticed the underwater passage only after they had scoured the tunnels top-to-bottom trying to figure out how to escape. They didn't have any trouble with the swim checks or holding their breath; granted, they're playing 32-pt buy gestalts, and are quite the beefy group... everyone has a rank or three in swim, also - having been told "pirates and such" as the campaign setting, nobody wanted to be the cat that drowned. If any of the PCs in your group have both low STR and CON scores, it might be a bit worrisome... watching out for the gestalt sorcerer/favored soul of Boccob, though, our strongest swimmer (soulknife/rogue) scouted ahead with rope, thinking to tie one end of the rope off at either end of the passage, so the Boccob girl could just pull herself along.</p><p></p><p>What did give them problems were the six additional zombies I put in the passage, that the scout had to try and fight underwater. He tugged on the end of the rope that the dwarven scout/duskblade was holding to indicate "danger!" and the dwarf jumped in to help. They all survived, though it was close... but as I said, they're a pretty beefy group, and it's always nice to watch the players' faces go bone white. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="cincinnati reds, post: 3070189, member: 21888"] My group noticed the underwater passage only after they had scoured the tunnels top-to-bottom trying to figure out how to escape. They didn't have any trouble with the swim checks or holding their breath; granted, they're playing 32-pt buy gestalts, and are quite the beefy group... everyone has a rank or three in swim, also - having been told "pirates and such" as the campaign setting, nobody wanted to be the cat that drowned. If any of the PCs in your group have both low STR and CON scores, it might be a bit worrisome... watching out for the gestalt sorcerer/favored soul of Boccob, though, our strongest swimmer (soulknife/rogue) scouted ahead with rope, thinking to tie one end of the rope off at either end of the passage, so the Boccob girl could just pull herself along. What did give them problems were the six additional zombies I put in the passage, that the scout had to try and fight underwater. He tugged on the end of the rope that the dwarven scout/duskblade was holding to indicate "danger!" and the dwarf jumped in to help. They all survived, though it was close... but as I said, they're a pretty beefy group, and it's always nice to watch the players' faces go bone white. :) [/QUOTE]
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Thoughts and Observations on episode 1 of Savage Tide (SPOILERS!)
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