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Thoughts and Observations on episode 1 of Savage Tide (SPOILERS!)
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<blockquote data-quote="Beckett" data-source="post: 3070575" data-attributes="member: 781"><p>Started my campaign yesterday. The ship went pretty well; I was a little worried if all the smugglers ganged up on the group, but the players dealt with them quickly and cleanly. The Fighter/Monk (gestalt game) was protected by mage armor, allowing him to avoid almost all hits. A single crossbow bolt struck him with a nat 20, but I rolled a 1 for damage. The beast below deck was a bit more of a challenge, partly because I ruled its improved grab worked on medium creatures (it felt like the intent of the monster). The bite caused some nasty wounds, but with a healer in the party everyone survived.</p><p></p><p>I was quite pleased that my players were able to figure out the puzzle in the vault; I've read too many posts about players faced with "obvious" riddles that were impossible. The only sticking point was the mention of the medusa- how many eyes does one have if you count in the snake hair? I let a knowledge check inform them that the snake heads were effectively eyeless, and they moved past the stumbling block.</p><p></p><p>The Parrot Island trip proved to be very dangerous. The set-up was perfect; the body of the guide being tossed down the shaft, followed by the rope, and then the trap door being closed, the players realized just how screwed they were. The zombies served to deplete resources and HPs, leaving very little with which to confront the huecuva. Fortunately, the Monk had thought to invest in a silver kama. Bolstered once again by mage armor, he defeated the undead beast.</p><p></p><p>Next session, we'll see how the lair of the lotus dragons goes.</p></blockquote><p></p>
[QUOTE="Beckett, post: 3070575, member: 781"] Started my campaign yesterday. The ship went pretty well; I was a little worried if all the smugglers ganged up on the group, but the players dealt with them quickly and cleanly. The Fighter/Monk (gestalt game) was protected by mage armor, allowing him to avoid almost all hits. A single crossbow bolt struck him with a nat 20, but I rolled a 1 for damage. The beast below deck was a bit more of a challenge, partly because I ruled its improved grab worked on medium creatures (it felt like the intent of the monster). The bite caused some nasty wounds, but with a healer in the party everyone survived. I was quite pleased that my players were able to figure out the puzzle in the vault; I've read too many posts about players faced with "obvious" riddles that were impossible. The only sticking point was the mention of the medusa- how many eyes does one have if you count in the snake hair? I let a knowledge check inform them that the snake heads were effectively eyeless, and they moved past the stumbling block. The Parrot Island trip proved to be very dangerous. The set-up was perfect; the body of the guide being tossed down the shaft, followed by the rope, and then the trap door being closed, the players realized just how screwed they were. The zombies served to deplete resources and HPs, leaving very little with which to confront the huecuva. Fortunately, the Monk had thought to invest in a silver kama. Bolstered once again by mage armor, he defeated the undead beast. Next session, we'll see how the lair of the lotus dragons goes. [/QUOTE]
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Thoughts and Observations on episode 1 of Savage Tide (SPOILERS!)
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