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Thoughts leveling up goblin NPC
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8014210" data-attributes="member: 15882"><p>We are having a similar thing with my character's mount. It has become more involved in the story and the DM and I have agreed that the dog needs more hit points.</p><p></p><p>To make this justifiable though, the dog has been participating more and more in the combats. This allows us to justify the fact that the dog is becoming more adept at combat and better able to dodge attacks(ie: take hits with more hit points).</p><p></p><p>If the goblin is a 'torch bearer' and never participates in fights, I'd agree with Isereth and say it shouldn't get Hit points. But if the PCs are teaching the goblin more advanced self defense and the goblin is seeing a lot of fighting, it only makes sense that it'd learn to survive.</p><p></p><p>My DM and I talked about giving the dog class levels but we decided that it made more sense to just give it Hit Dice that is reasonable. It will always be 1 or 2 levels behind the party (or whataver makes sense - that may be too powerful or too weak. Since it levels up on its own schedule, the DM can choose to level it up more quickly or slower)</p><p></p><p>Based on its HD, it gets an ASI at 4, 8,12, 16 HD, like a character and can choose to take feats instead (that make sense). It's proficiency bonus goes up based on its HD. We are giving it proficiency in STR and Dex saves.</p><p></p><p></p><p>So, your goblin could add a couple HD and an ASI and be a bit less squishy. A fireball will still kill it, though.</p><p></p><p>Edit: ninja'd by [USER=277]@jasper[/USER]</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8014210, member: 15882"] We are having a similar thing with my character's mount. It has become more involved in the story and the DM and I have agreed that the dog needs more hit points. To make this justifiable though, the dog has been participating more and more in the combats. This allows us to justify the fact that the dog is becoming more adept at combat and better able to dodge attacks(ie: take hits with more hit points). If the goblin is a 'torch bearer' and never participates in fights, I'd agree with Isereth and say it shouldn't get Hit points. But if the PCs are teaching the goblin more advanced self defense and the goblin is seeing a lot of fighting, it only makes sense that it'd learn to survive. My DM and I talked about giving the dog class levels but we decided that it made more sense to just give it Hit Dice that is reasonable. It will always be 1 or 2 levels behind the party (or whataver makes sense - that may be too powerful or too weak. Since it levels up on its own schedule, the DM can choose to level it up more quickly or slower) Based on its HD, it gets an ASI at 4, 8,12, 16 HD, like a character and can choose to take feats instead (that make sense). It's proficiency bonus goes up based on its HD. We are giving it proficiency in STR and Dex saves. So, your goblin could add a couple HD and an ASI and be a bit less squishy. A fireball will still kill it, though. Edit: ninja'd by [USER=277]@jasper[/USER] [/QUOTE]
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