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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="thecasualoblivion" data-source="post: 6857972" data-attributes="member: 59096"><p>1. Between the unreliability and how most things die in 2-3 hits or 2-3 rounds of the party ganging up on a single enemy, it rarely feels like any single action matters. </p><p></p><p>2. Most of the test characters I've built are 15-18AC, wherever they end up with zero investment in defense(just what class and stats give them for free). Going higher would mean sacrificing offense, which in 5E is a bad investment. I've seen 20-22 AC characters get torn to shreds, so I'm not even confident when they get to that level. The only really sturdy character I've ever seen was a Barbarian taking half damage from everything with a huge pile of hp.</p><p></p><p>3. Being able to hit and being able to defend are major and entirely separate investments in 5E. It takes a while to accomplish both and you have to sacrifice everything else. A 1st level 4E Fighter could take both for granted, and could invest in being a threat damage or control wise. In 3E, one of the highest regarded weapon user builds was a defender style build based around ToB Crusader using a glaive(among a mess of other things). I forget the specifics, but it was in the style of the 4E defender and the CharOp guys considered it one of the most optimized things you could be without casting spells.</p><p></p><p>4. Kind of the same as the 5E tank. You have to put everything into it or not bother, and it leaves you fairly ineffective personally on offense. Kind of what I meant Bout taking one for the team on both counts.</p><p></p><p>5. I see your point.</p><p></p><p>6. What I meant was that spellcasters are in particular weak at levels 1-4 and to a lesser extent 5-10 because of cantrip scaling. On top of this, spell slots are more limited at those levels. Later on, your cantrips(and the party weapon users) are more efficient at dealing damage than magic. </p><p></p><p>I don't like the edition, but an advantage is that for me it's new. There are so little mechanical choices that this game is going to get stale after a while for me, much faster than 3E or 4E did. Im still more or less at day 1 so that's a ways off. I'd still rather play 2E.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 6857972, member: 59096"] 1. Between the unreliability and how most things die in 2-3 hits or 2-3 rounds of the party ganging up on a single enemy, it rarely feels like any single action matters. 2. Most of the test characters I've built are 15-18AC, wherever they end up with zero investment in defense(just what class and stats give them for free). Going higher would mean sacrificing offense, which in 5E is a bad investment. I've seen 20-22 AC characters get torn to shreds, so I'm not even confident when they get to that level. The only really sturdy character I've ever seen was a Barbarian taking half damage from everything with a huge pile of hp. 3. Being able to hit and being able to defend are major and entirely separate investments in 5E. It takes a while to accomplish both and you have to sacrifice everything else. A 1st level 4E Fighter could take both for granted, and could invest in being a threat damage or control wise. In 3E, one of the highest regarded weapon user builds was a defender style build based around ToB Crusader using a glaive(among a mess of other things). I forget the specifics, but it was in the style of the 4E defender and the CharOp guys considered it one of the most optimized things you could be without casting spells. 4. Kind of the same as the 5E tank. You have to put everything into it or not bother, and it leaves you fairly ineffective personally on offense. Kind of what I meant Bout taking one for the team on both counts. 5. I see your point. 6. What I meant was that spellcasters are in particular weak at levels 1-4 and to a lesser extent 5-10 because of cantrip scaling. On top of this, spell slots are more limited at those levels. Later on, your cantrips(and the party weapon users) are more efficient at dealing damage than magic. I don't like the edition, but an advantage is that for me it's new. There are so little mechanical choices that this game is going to get stale after a while for me, much faster than 3E or 4E did. Im still more or less at day 1 so that's a ways off. I'd still rather play 2E. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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