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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Hopsong" data-source="post: 6858140" data-attributes="member: 6835006"><p>I agree with the OP but instead of blaming randomness I would say that the 5E roles are out of balance. In 5E it is hard to be a Defender/"Tank" (no Combat Challenge OAs) and hard to be a Leader/"Healer" (Little healing except Clerics; Battle Masters pale in comparison to Warlords). Instead of Defenders, I enjoyed the 4E Leaders including doing it by multi-classing/hybrids. Clearly I'm not a power gamer, but I always felt I could perform a role without sacrificing too much. </p><p></p><p>5E tilts towards Strikers because: 1)Fighers are mostly Strikers, not Defenders; 2)Wizards are mostly Strikers, not Controllers; 3)The Leader role is divided between Cleric/Healers (Paladins somewhat) and Battle Master/Leaders (Bards somewhat); and 4)Every other class is (still) a Striker.</p><p></p><p>To some extent this is intentional in that combat goes faster (winning or losing) if everyone is concentrating on dealing damage. But like many who played 4E, I miss the combat roles that included effective Defenders (Tanks who controlled the battlefield) and well-rounded Leaders (both Healers and battlefield supporters). </p><p></p><p>A word about power gaming. I played with some 4E power gamers who were justifiably proud of their amazing damage-dealing combinations. But they only did one role well and I earned a lot of respect with a Ranger/Cleric nick-named "Doc" and a Shaman with a Spirit Bear that granted HP in key situations. It's hard to make an ineffective character in 4E if you stay within your role.</p></blockquote><p></p>
[QUOTE="Hopsong, post: 6858140, member: 6835006"] I agree with the OP but instead of blaming randomness I would say that the 5E roles are out of balance. In 5E it is hard to be a Defender/"Tank" (no Combat Challenge OAs) and hard to be a Leader/"Healer" (Little healing except Clerics; Battle Masters pale in comparison to Warlords). Instead of Defenders, I enjoyed the 4E Leaders including doing it by multi-classing/hybrids. Clearly I'm not a power gamer, but I always felt I could perform a role without sacrificing too much. 5E tilts towards Strikers because: 1)Fighers are mostly Strikers, not Defenders; 2)Wizards are mostly Strikers, not Controllers; 3)The Leader role is divided between Cleric/Healers (Paladins somewhat) and Battle Master/Leaders (Bards somewhat); and 4)Every other class is (still) a Striker. To some extent this is intentional in that combat goes faster (winning or losing) if everyone is concentrating on dealing damage. But like many who played 4E, I miss the combat roles that included effective Defenders (Tanks who controlled the battlefield) and well-rounded Leaders (both Healers and battlefield supporters). A word about power gaming. I played with some 4E power gamers who were justifiably proud of their amazing damage-dealing combinations. But they only did one role well and I earned a lot of respect with a Ranger/Cleric nick-named "Doc" and a Shaman with a Spirit Bear that granted HP in key situations. It's hard to make an ineffective character in 4E if you stay within your role. [/QUOTE]
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General Tabletop Discussion
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Thoughts of a 3E/4E powergamer on starting to play 5E
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