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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6858289" data-attributes="member: 42582"><p>I'm not sure if my 4e group counts as "powergaming" or not. A couple of the PCs seem fairly optimised (an AoE sorcerer and a melee control fighter), but we have an invoker/wizard who is strong out of combat but doesn't do much in combat besides the basics that a controller gets for free (powers that slow, powers that blind, at upper epic powers that dominate, etc), a ranger-cleric whose damage numbers don't match what I've seen posted on these boards, and a CHA-paladin that I don't really have a good handle on even 7 years in.</p><p></p><p>I think the group <em>plays</em> pretty well, and in the past when I've posted about the group making it through 8 or 10 level or above encounters without an extended rest, I've been told that this is a significant bucking of the system expectations. (I don't think the 4e DMG actually stipulates a number of encounters between rests, does it?)</p><p></p><p>But anyway, the group does like strategy and tactics. But one thing that I'm not sure is fun is <em>conserving resources</em>. Big guns are more fun when they're used than when they're conserved.</p><p></p><p>That's not to say that you should use them rashly; but in 4e it is possible to blow the big guns (dailies, mostly) and still get by on encounter powers if more trouble ensues. From the posts I've quoted above it seems that 5e has moved back a bit more to the AD&D model, of generating pressure to conserve big guns that can then result in them not being used at all.</p><p></p><p>Is that right? And is this only relevant to 5e casters, or also to 5e fighters, barbarians etc. (Eg conserving Rage, or Action Surge, until its really needed?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6858289, member: 42582"] I'm not sure if my 4e group counts as "powergaming" or not. A couple of the PCs seem fairly optimised (an AoE sorcerer and a melee control fighter), but we have an invoker/wizard who is strong out of combat but doesn't do much in combat besides the basics that a controller gets for free (powers that slow, powers that blind, at upper epic powers that dominate, etc), a ranger-cleric whose damage numbers don't match what I've seen posted on these boards, and a CHA-paladin that I don't really have a good handle on even 7 years in. I think the group [I]plays[/I] pretty well, and in the past when I've posted about the group making it through 8 or 10 level or above encounters without an extended rest, I've been told that this is a significant bucking of the system expectations. (I don't think the 4e DMG actually stipulates a number of encounters between rests, does it?) But anyway, the group does like strategy and tactics. But one thing that I'm not sure is fun is [I]conserving resources[/I]. Big guns are more fun when they're used than when they're conserved. That's not to say that you should use them rashly; but in 4e it is possible to blow the big guns (dailies, mostly) and still get by on encounter powers if more trouble ensues. From the posts I've quoted above it seems that 5e has moved back a bit more to the AD&D model, of generating pressure to conserve big guns that can then result in them not being used at all. Is that right? And is this only relevant to 5e casters, or also to 5e fighters, barbarians etc. (Eg conserving Rage, or Action Surge, until its really needed?) [/QUOTE]
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