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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Cap'n Kobold" data-source="post: 6858319" data-attributes="member: 6802951"><p>1. Generally because its not usually the entire group who are min/maxing. Having one character who dominates everything devalues the efforts of the other players' attempts to contribute, and people do not enjoy feeling unable to contribute or having their efforts marginalised.</p><p>Also, the general level of threat that the presence of the powergamer's character puts the rest of the party's characters in as per:</p><p></p><p>2. The job of the DM is to entertain the players. Generally people like to be challenged, but be able to succeed through their efforts. The presence of a heavily optimised character in a system that enables them generally wrecks the balance of challenge however. </p><p>If the DM stats a threat that will provide the right level of challenge for most of the party, the min/maxer will generally roflstomp it, often mostly on their own. </p><p>If the DM stats an encounter capable of providing the right level of threat to the min/maxer, it may be overly hard or lethal to the rest of the party. </p><p>If the DM stats a mixed encounter with different elements capable of challenging both munchkin and other players, it can be viewed as railroading or similar if the toughest element of the encounter always goes for the min/maxer's character. Often the optimiser would prefer to spend their time wiping out the lesser threats designed for the rest of the party's capability rather than deal with the element scaled to their capability.</p><p>If the DM just uses the same threat elements for all the party but adds an arbitrary bonus to anything opposing the munchkin or a penalty on anything the munchkin tries to do, thats a bit of abuse of the system, and is directly removing the enjoyment of the optimiser who feels that their reason for playing (building a character to dominate everything) is being minimised.</p><p></p><p>Lastly, if the DM is trying to create an atmosphere during the adventure, often of fear, it can be wrecked by an optimiser strolling through and refusing to take the atmosphere seriously because the player knows that they can beat up anything that the DM would dare throw at the rest of the group. This attitude will often be reflected in the optimiser's portrayal of their character.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 6858319, member: 6802951"] 1. Generally because its not usually the entire group who are min/maxing. Having one character who dominates everything devalues the efforts of the other players' attempts to contribute, and people do not enjoy feeling unable to contribute or having their efforts marginalised. Also, the general level of threat that the presence of the powergamer's character puts the rest of the party's characters in as per: 2. The job of the DM is to entertain the players. Generally people like to be challenged, but be able to succeed through their efforts. The presence of a heavily optimised character in a system that enables them generally wrecks the balance of challenge however. If the DM stats a threat that will provide the right level of challenge for most of the party, the min/maxer will generally roflstomp it, often mostly on their own. If the DM stats an encounter capable of providing the right level of threat to the min/maxer, it may be overly hard or lethal to the rest of the party. If the DM stats a mixed encounter with different elements capable of challenging both munchkin and other players, it can be viewed as railroading or similar if the toughest element of the encounter always goes for the min/maxer's character. Often the optimiser would prefer to spend their time wiping out the lesser threats designed for the rest of the party's capability rather than deal with the element scaled to their capability. If the DM just uses the same threat elements for all the party but adds an arbitrary bonus to anything opposing the munchkin or a penalty on anything the munchkin tries to do, thats a bit of abuse of the system, and is directly removing the enjoyment of the optimiser who feels that their reason for playing (building a character to dominate everything) is being minimised. Lastly, if the DM is trying to create an atmosphere during the adventure, often of fear, it can be wrecked by an optimiser strolling through and refusing to take the atmosphere seriously because the player knows that they can beat up anything that the DM would dare throw at the rest of the group. This attitude will often be reflected in the optimiser's portrayal of their character. [/QUOTE]
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