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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="DEFCON 1" data-source="post: 6858338" data-attributes="member: 7006"><p>It really shouldn't... but at the same time, we should be removing "power gamer" specifically out of the post and replace it with ANY playstyle that runs counter to the rest of the table.</p><p></p><p>- Power gaming at a table that isn't focused on that tends to disrupt a game because either the power gamer feels out of place, or the rest of the table are constantly irritated.</p><p></p><p>- Storytelling at a table that isn't focused on that tends to disrupt a game because the character will usually be woefully under-powered and the rest of the table will need to pick up the PC's slack. Sure, playing that Fighter with a 14 STR would make an interesting RP challenge... but the rest of the table will grow to hate the character.</p><p></p><p>- Silent players who only act when combat starts tend to disrupt a game with a table of roleplayers because either the DM wastes the table's time trying engage the player (unsuccessfully), or the DM adds in more combats just to give that player something to do (even if the rest of the table doesn't feel those combats are necessary.)</p><p></p><p>The point is... if you join a table, the nicest thing you can do for the game is for YOU to adapt and adjust to the table's dynamic, rather than deciding to play your own way because it's how you get your fun-- the table's fun be damned. Because at the end of the day... inevitably NO ONE ends up having fun.</p><p></p><p>So to the OP... I think your best solution to your problem is this-- in order to power game at an Encounters table that most likely WON'T be power gaming to any extent, and do so without actually causing issues or problems... give yourself a <em>really difficult</em> mechanical issue to start with, and then power-game the crap out of everything else to try and compensate for that liability.</p><p></p><p>Make that melee Fighter with a 14 STR. Then once you have that in place... do everything else in your power to game the system to make up for that liability. How can you kick ass with that 14 STR? Prove it to yourself that you CAN do it even with that liability. Because even if you do... your damage potential will still be a bit more on the level of the rest of the table who isn't.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6858338, member: 7006"] It really shouldn't... but at the same time, we should be removing "power gamer" specifically out of the post and replace it with ANY playstyle that runs counter to the rest of the table. - Power gaming at a table that isn't focused on that tends to disrupt a game because either the power gamer feels out of place, or the rest of the table are constantly irritated. - Storytelling at a table that isn't focused on that tends to disrupt a game because the character will usually be woefully under-powered and the rest of the table will need to pick up the PC's slack. Sure, playing that Fighter with a 14 STR would make an interesting RP challenge... but the rest of the table will grow to hate the character. - Silent players who only act when combat starts tend to disrupt a game with a table of roleplayers because either the DM wastes the table's time trying engage the player (unsuccessfully), or the DM adds in more combats just to give that player something to do (even if the rest of the table doesn't feel those combats are necessary.) The point is... if you join a table, the nicest thing you can do for the game is for YOU to adapt and adjust to the table's dynamic, rather than deciding to play your own way because it's how you get your fun-- the table's fun be damned. Because at the end of the day... inevitably NO ONE ends up having fun. So to the OP... I think your best solution to your problem is this-- in order to power game at an Encounters table that most likely WON'T be power gaming to any extent, and do so without actually causing issues or problems... give yourself a [i]really difficult[/i] mechanical issue to start with, and then power-game the crap out of everything else to try and compensate for that liability. Make that melee Fighter with a 14 STR. Then once you have that in place... do everything else in your power to game the system to make up for that liability. How can you kick ass with that 14 STR? Prove it to yourself that you CAN do it even with that liability. Because even if you do... your damage potential will still be a bit more on the level of the rest of the table who isn't. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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