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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="yakuba" data-source="post: 6858624" data-attributes="member: 6698582"><p>The issue is straightforward. People make their choices in the service of certain expectations about how the game would play and how it will make them feel. This is not a problem at a homogenous table, no matter what the style. At an inhomogeneous table there are two possible outcomes:</p><p>(1) People bend their choices to satisfy themselves while not overly damping others' enjoyment,</p><p>(2) They don't</p><p></p><p>And (1) is simply not always achievable. </p><p></p><p>You're statement argues that everybody's satisfaction should be independent, and no-one should care about how you getting yours affects anybody else. That would be great, but it doesn't actually work that way. Are you seriously okay with the person who wants to role-play a three hour 'get to know you' with some NPC every damn session, leaving little time for any other aspect of the game? After all, how are their choices affecting your fun? <\sarcasm>. </p><p></p><p>When the table is heterogenous people should aim for (1) and hope it can work it, and sometimes even that compromise position doesn't work well enough for everyone's enjoyment. I couldn't disagree more with your, 'I should play my game, and it's not my problem how anybody else feels about it.' That's the limitation of social games.</p></blockquote><p></p>
[QUOTE="yakuba, post: 6858624, member: 6698582"] The issue is straightforward. People make their choices in the service of certain expectations about how the game would play and how it will make them feel. This is not a problem at a homogenous table, no matter what the style. At an inhomogeneous table there are two possible outcomes: (1) People bend their choices to satisfy themselves while not overly damping others' enjoyment, (2) They don't And (1) is simply not always achievable. You're statement argues that everybody's satisfaction should be independent, and no-one should care about how you getting yours affects anybody else. That would be great, but it doesn't actually work that way. Are you seriously okay with the person who wants to role-play a three hour 'get to know you' with some NPC every damn session, leaving little time for any other aspect of the game? After all, how are their choices affecting your fun? <\sarcasm>. When the table is heterogenous people should aim for (1) and hope it can work it, and sometimes even that compromise position doesn't work well enough for everyone's enjoyment. I couldn't disagree more with your, 'I should play my game, and it's not my problem how anybody else feels about it.' That's the limitation of social games. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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