Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6858902" data-attributes="member: 42582"><p>I think a lot of 2nd ed's advice to both players and GMs is driven by a fear that if players are able to exert significant influence on the content and direction of the shared fiction (other than in very superificial ways, like choosing the colour of a character's hat) then the game will break and there will be no stories of epic fantasy.</p><p></p><p>I think that fear is reasonably justified in context!, because 2nd ed AD&D doesn't offer many tools or mechanics or even simple GMing techniques for allowing a player-driven but story-generating game.</p><p></p><p>But 25 or so years on, with a wealth of RPG design between then and now, we don't need to have the same concerns, I don't think.</p><p></p><p>That's not to say that 5e can't break - like all editions of D&D a lot of action resolution involves cobbling together disparate elements (stats, feats, equipment, spells, items, plus whatever can be leveraged in the fiction), and a lot of that cobbling together takes the form of numbers, and if the numbers exceed the design parameters then the system won't cope. (I can report from personal experience that this can happen in the lore/knowledge subsystem of 4e if you have a Sage of Ages PC: the +6 bonus to all knowledge skills would be better implemented as a "roll twice and take the best", I think. I've heard it can happen in 5e with AC, and some people think it is a risk with the -5/+10 feats.)</p><p></p><p>But I would have thought that 5e would support more robust mechanical engagement with the goal of finding a long-lost father than simply <em>not dying</em>. Unlike 2nd ed, for instance, it has a working skill system, a personality/inspiration mechanic, and its enchantment spells (charm person and the like) aren't completely broken in non-dungeon environments.</p><p></p><p>If the best way to find the lost father is taking crossbow expert, because the game broadly resembles a Tarantino movie in its quest structure, then it seems that a player who chooses Locate Object has maybe misunderstood the GM's genre, or at least is pushing against it. Conversely, if the best way to find the lost father is to find the missing locket, then Locate Object seems like a more optimised choice to me than improving my character's shooting.</p><p></p><p>If the player chooses Locate Object, and the GM praises that (perhaps as the "non-power gaming choice"), and yet the GM <em>still </em>feeds the player a Tarantino movie experience, then I think the GM needs to learn some new tricks. Or at least be up front that choosing Locate Object is no more meaningful a choice in terms of the content and direction of the shared fiction than choosing a character's hat or hair style. (And we don't make players pay feat slots for those, do we?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6858902, member: 42582"] I think a lot of 2nd ed's advice to both players and GMs is driven by a fear that if players are able to exert significant influence on the content and direction of the shared fiction (other than in very superificial ways, like choosing the colour of a character's hat) then the game will break and there will be no stories of epic fantasy. I think that fear is reasonably justified in context!, because 2nd ed AD&D doesn't offer many tools or mechanics or even simple GMing techniques for allowing a player-driven but story-generating game. But 25 or so years on, with a wealth of RPG design between then and now, we don't need to have the same concerns, I don't think. That's not to say that 5e can't break - like all editions of D&D a lot of action resolution involves cobbling together disparate elements (stats, feats, equipment, spells, items, plus whatever can be leveraged in the fiction), and a lot of that cobbling together takes the form of numbers, and if the numbers exceed the design parameters then the system won't cope. (I can report from personal experience that this can happen in the lore/knowledge subsystem of 4e if you have a Sage of Ages PC: the +6 bonus to all knowledge skills would be better implemented as a "roll twice and take the best", I think. I've heard it can happen in 5e with AC, and some people think it is a risk with the -5/+10 feats.) But I would have thought that 5e would support more robust mechanical engagement with the goal of finding a long-lost father than simply [I]not dying[/I]. Unlike 2nd ed, for instance, it has a working skill system, a personality/inspiration mechanic, and its enchantment spells (charm person and the like) aren't completely broken in non-dungeon environments. If the best way to find the lost father is taking crossbow expert, because the game broadly resembles a Tarantino movie in its quest structure, then it seems that a player who chooses Locate Object has maybe misunderstood the GM's genre, or at least is pushing against it. Conversely, if the best way to find the lost father is to find the missing locket, then Locate Object seems like a more optimised choice to me than improving my character's shooting. If the player chooses Locate Object, and the GM praises that (perhaps as the "non-power gaming choice"), and yet the GM [I]still [/I]feeds the player a Tarantino movie experience, then I think the GM needs to learn some new tricks. Or at least be up front that choosing Locate Object is no more meaningful a choice in terms of the content and direction of the shared fiction than choosing a character's hat or hair style. (And we don't make players pay feat slots for those, do we?) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
Top