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D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Blue" data-source="post: 6859086" data-attributes="member: 20564"><p>Just a side note, for me this is a strong feature. My second to last 4e character was a Warforged Warden who could just soak up absolutely ridiculous damage plus because Warden stickiness was more mini-control instead of marking, I could really force foes to go after just me. DM told me just how much he had to boost the encounters to put anyone else at risk - and I still wasn't.</p><p></p><p>Which leads to my last character - I had a melee leader who I played very aggressive in personality and would also run into combat before our defender, would chase people and get separated out, etc. I wasn't intentionally trying to kill him, but I was intentionally taking a leader and putting him in dangerous situations every combat. I think in several years of regular play he dropped only a few times and never was in any real threat of death.</p><p></p><p>4e it was so hard to drop a character it became almost boring. I take a melee leader (shifter runepriest) and run them into the thick of combat and not have to worry about it? Thank goodness that 5e introduces some fear of death, some risk to spice up the sessions.</p><p></p><p>But that comes back to goals. I respect you want to not just win, but to kick ass, as you stated elsewhere. My goal is to feel that I overcame when the odds were against me and that I earned every scrap of rewards. Need real risk, and if that's overcome before even starting a session that's not meeting my personal goals.</p></blockquote><p></p>
[QUOTE="Blue, post: 6859086, member: 20564"] Just a side note, for me this is a strong feature. My second to last 4e character was a Warforged Warden who could just soak up absolutely ridiculous damage plus because Warden stickiness was more mini-control instead of marking, I could really force foes to go after just me. DM told me just how much he had to boost the encounters to put anyone else at risk - and I still wasn't. Which leads to my last character - I had a melee leader who I played very aggressive in personality and would also run into combat before our defender, would chase people and get separated out, etc. I wasn't intentionally trying to kill him, but I was intentionally taking a leader and putting him in dangerous situations every combat. I think in several years of regular play he dropped only a few times and never was in any real threat of death. 4e it was so hard to drop a character it became almost boring. I take a melee leader (shifter runepriest) and run them into the thick of combat and not have to worry about it? Thank goodness that 5e introduces some fear of death, some risk to spice up the sessions. But that comes back to goals. I respect you want to not just win, but to kick ass, as you stated elsewhere. My goal is to feel that I overcame when the odds were against me and that I earned every scrap of rewards. Need real risk, and if that's overcome before even starting a session that's not meeting my personal goals. [/QUOTE]
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General Tabletop Discussion
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Thoughts of a 3E/4E powergamer on starting to play 5E
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