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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="ExploderWizard" data-source="post: 6859159" data-attributes="member: 66434"><p>Tactical and strategic judgments rely on two main components, the resources and abilities available to you based on inherent character traits and available environmental resources is one of them. The other is comprised of situational factors including but not limited to the capabilities and resources of the opposition, and possible unknown environmental factors. </p><p></p><p>When I'm playing my battle master fighter, I know exactly how my maneuvers work. What I don't know is how effective a given use of a maneuver will be in a certain situation until I attempt it. I know that when someone misses a melee attack against me, that I can choose to riposte using my reaction to make an attack. I don't know if expending the superiority die will be worth it until I roll to hit. </p><p></p><p>5E is no different than any other edition in regard to these factors in that you will generally have control over the first but not the second. You might know exactly what you are capable of doing but you won't know exactly what the effect of doing something is going to be in every situation. Yes 5E doesn't have as many options for character building as 3E or 4E did but you can still make choices to enable better performance at certain things. </p><p></p><p>What 5E has done, with regard to the DM is simply reminding him/her that they are the one running the game not the rules. This has been true for every edition ever produced but some DMs during the 3E & 4E periods had forgotten that simple truth. 5E has simply provided a pair of ruby slippers to DMs who have wandered off the path of being responsible for their own games, so that they may click their heels together and repeat 3 times " the game is ours not the rules" and be magically transported home, to a place where he/she is running the game and the rule books are subservient to that.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6859159, member: 66434"] Tactical and strategic judgments rely on two main components, the resources and abilities available to you based on inherent character traits and available environmental resources is one of them. The other is comprised of situational factors including but not limited to the capabilities and resources of the opposition, and possible unknown environmental factors. When I'm playing my battle master fighter, I know exactly how my maneuvers work. What I don't know is how effective a given use of a maneuver will be in a certain situation until I attempt it. I know that when someone misses a melee attack against me, that I can choose to riposte using my reaction to make an attack. I don't know if expending the superiority die will be worth it until I roll to hit. 5E is no different than any other edition in regard to these factors in that you will generally have control over the first but not the second. You might know exactly what you are capable of doing but you won't know exactly what the effect of doing something is going to be in every situation. Yes 5E doesn't have as many options for character building as 3E or 4E did but you can still make choices to enable better performance at certain things. What 5E has done, with regard to the DM is simply reminding him/her that they are the one running the game not the rules. This has been true for every edition ever produced but some DMs during the 3E & 4E periods had forgotten that simple truth. 5E has simply provided a pair of ruby slippers to DMs who have wandered off the path of being responsible for their own games, so that they may click their heels together and repeat 3 times " the game is ours not the rules" and be magically transported home, to a place where he/she is running the game and the rule books are subservient to that. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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