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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="iserith" data-source="post: 6859370" data-attributes="member: 97077"><p>Right, I think that good description is the minimum required and, in many cases, <em>all</em> that is required to convey difficulty. Sharing the DCs is just another way of conveying the same information.</p><p></p><p></p><p></p><p>I ask players to "claim" Inspiration rather than award it myself. So if a player plays to his or her character's personality trait, that player can say "I'm claiming Inspiration for X..." where X is how the personality trait relates to what's going on. The player may not claim Inspiration for the personality trait again until he or she has portrayed and claimed Inspiration for the character's ideal, bond, or flaw. This keeps things more varied and interesting. What you'll tend to see as a result is that players claim Inspiration in this scene and spend it in the next, repeat. So every other scene has players rolling with advantage at least one time. This also saves me from having to keep track of a list of 16 traits, ideals, bonds, and flaws. The assumption is also that the player is playing in good faith when claiming they are portraying his or her character's trait, ideal, bond, or flaw.</p><p></p><p>I get what you mean by "drifting," and I'll agree that my approach is not all that common, though it's catching on in some circles. I'm not sure the AD&D 2e approach as you define it is all that common either. I think lots of people let their experience with other games or other editions of this game color how they play D&D 5e. The most common approach I've been seeing, both in actual play and as reported on the forums is D&D 5e through the lens of D&D 3.Xe or D&D 4e, chiefly in how the players asks to make checks or the like.</p></blockquote><p></p>
[QUOTE="iserith, post: 6859370, member: 97077"] Right, I think that good description is the minimum required and, in many cases, [I]all[/I] that is required to convey difficulty. Sharing the DCs is just another way of conveying the same information. I ask players to "claim" Inspiration rather than award it myself. So if a player plays to his or her character's personality trait, that player can say "I'm claiming Inspiration for X..." where X is how the personality trait relates to what's going on. The player may not claim Inspiration for the personality trait again until he or she has portrayed and claimed Inspiration for the character's ideal, bond, or flaw. This keeps things more varied and interesting. What you'll tend to see as a result is that players claim Inspiration in this scene and spend it in the next, repeat. So every other scene has players rolling with advantage at least one time. This also saves me from having to keep track of a list of 16 traits, ideals, bonds, and flaws. The assumption is also that the player is playing in good faith when claiming they are portraying his or her character's trait, ideal, bond, or flaw. I get what you mean by "drifting," and I'll agree that my approach is not all that common, though it's catching on in some circles. I'm not sure the AD&D 2e approach as you define it is all that common either. I think lots of people let their experience with other games or other editions of this game color how they play D&D 5e. The most common approach I've been seeing, both in actual play and as reported on the forums is D&D 5e through the lens of D&D 3.Xe or D&D 4e, chiefly in how the players asks to make checks or the like. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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