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General Tabletop Discussion
D&D Older Editions
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6859375" data-attributes="member: 42582"><p>Without more information and context it's hard to be very prescriptive in giving advice. But on the face of things, these all sound to me like non-combat resolution, which would most naturally be resolved as skill challenges (or maybe, in the case of escape, as a single group Athletics check, and in the case of luring the monster as a single Diplomacy or Nature or other appropriate skill check).</p><p></p><p>Here's a <a href="http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog" target="_blank">link</a> to an actual play report of a skill challenge which had elements of "wiping the floor" (though not via ambush, but rather via overwhelming power) and also of escape - notice that, in the middle, there was a non-floor-wiping combat that was adjudicated using the ordinary combat mechanics.</p><p></p><p>Here's a <a href="http://www.enworld.org/forum/showthread.php?400493-Session-Report-hijinks-in-the-Elemental-Chaos" target="_blank">link</a> to a session report where, after a combat, the PCs pursued a fleeing enemy (in the comments, you'll see some discussion of the pros and cons of resolving the chase in the combat framework, as I did, or in the skill challenge framework); and <a href="http://www.enworld.org/forum/showthread.php?480707-Session-report-PCs-defeat-Kas-but-cede-the-battlefield-to-Osterneth" target="_blank">here's one</a> to another session report where the PCs retreated because they thought that they couldn't win.</p><p></p><p>And here's a <a href="http://www.enworld.org/forum/showthread.php?308093-Combatless-sessions" target="_blank">link</a> to a session report where the killing of a behemoth by driving it over a waterfall was resolved as a skill challenge.</p><p></p><p>Those links might give you some idea of how at least one 4e table has handled the sorts of situations you seem to have in mind. I guess the general lesson is that the mechanics used are decided by reference to pacing and "story" considerations, rather than by reference to the infiction description of what the PCs are trying to do. (So sometimes stabbing something is an attack check, but sometimes it's a skill check.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6859375, member: 42582"] Without more information and context it's hard to be very prescriptive in giving advice. But on the face of things, these all sound to me like non-combat resolution, which would most naturally be resolved as skill challenges (or maybe, in the case of escape, as a single group Athletics check, and in the case of luring the monster as a single Diplomacy or Nature or other appropriate skill check). Here's a [url=http://www.enworld.org/forum/showthread.php?353496-First-time-godslayers-PCs-kill-Torog]link[/url] to an actual play report of a skill challenge which had elements of "wiping the floor" (though not via ambush, but rather via overwhelming power) and also of escape - notice that, in the middle, there was a non-floor-wiping combat that was adjudicated using the ordinary combat mechanics. Here's a [url=http://www.enworld.org/forum/showthread.php?400493-Session-Report-hijinks-in-the-Elemental-Chaos]link[/url] to a session report where, after a combat, the PCs pursued a fleeing enemy (in the comments, you'll see some discussion of the pros and cons of resolving the chase in the combat framework, as I did, or in the skill challenge framework); and [url=http://www.enworld.org/forum/showthread.php?480707-Session-report-PCs-defeat-Kas-but-cede-the-battlefield-to-Osterneth]here's one[/url] to another session report where the PCs retreated because they thought that they couldn't win. And here's a [url=http://www.enworld.org/forum/showthread.php?308093-Combatless-sessions]link[/url] to a session report where the killing of a behemoth by driving it over a waterfall was resolved as a skill challenge. Those links might give you some idea of how at least one 4e table has handled the sorts of situations you seem to have in mind. I guess the general lesson is that the mechanics used are decided by reference to pacing and "story" considerations, rather than by reference to the infiction description of what the PCs are trying to do. (So sometimes stabbing something is an attack check, but sometimes it's a skill check.) [/QUOTE]
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