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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="pemerton" data-source="post: 6859670" data-attributes="member: 42582"><p>I think you might be misremembering the 4e Diplomacy rules.</p><p></p><p>From the PHB, p 183:</p><p></p><p style="margin-left: 20px">You can influence others with your tact, subtlety, and social grace. Make a Diplomacy check to change opinions, to inspire good will, to haggle with a patron, to demonstrate proper etiquette and decorum, or to negotiate a deal in good faith.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A Diplomacy check is made against a DC set by the DM. The target’s general attitude toward you (friendly or unfriendly, peaceful or hostile) and other conditional modifiers (such as what you might be seeking to accomplish or what you’re asking for) might apply to the DC. Diplomacy is usually used in a skill challenge that requires a number of successes, but the DM might call for a Diplomacy check in other situations.</p><p></p><p>From the RC, 142:</p><p></p><p style="margin-left: 20px">Creatures use the Diplomacy skill to influence others using tact, subtlety, and social grace. (Monsters rarely make Diplomacy checks.) Make a Diplomacy check to change opinions, inspire good will, haggle with a merchant, demonstrate proper etiquette and decorum, or negotiate a deal in good faith.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Action: Standard action. A Dungeon Master might allow a creature to make a Diplomacy check as a free action.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* DC: The Dungeon Master sets the DC using the Difficulty Class by Level table. The target’s attitude (friendly or unfriendly, peaceful or hostile) and other temporary modifiers (such as what the creature performing the check is seeking to accomplish) might apply to the DC. The DC might also be affected by the number of targets the creature is trying to influence at once.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">* Success: The creature achieves the desired influence. This might be the first of several successes - perhaps part of a skill challenge - required to fully influence a target.</p><p></p><p>There are no "codified outcomes". In the PHB, at least, it's also fairly clearly implied that the GM is the one who actually calls for a check, based on the fictional position of the PC and the declared action of the player. DC setting is clearly in the GM's court, based on the DC-by-level chart and having regard to the relevant fictional considerations. (This is the standard way of setting a DC in 4e.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6859670, member: 42582"] I think you might be misremembering the 4e Diplomacy rules. From the PHB, p 183: [indent]You can influence others with your tact, subtlety, and social grace. Make a Diplomacy check to change opinions, to inspire good will, to haggle with a patron, to demonstrate proper etiquette and decorum, or to negotiate a deal in good faith. A Diplomacy check is made against a DC set by the DM. The target’s general attitude toward you (friendly or unfriendly, peaceful or hostile) and other conditional modifiers (such as what you might be seeking to accomplish or what you’re asking for) might apply to the DC. Diplomacy is usually used in a skill challenge that requires a number of successes, but the DM might call for a Diplomacy check in other situations.[/indent] From the RC, 142: [indent]Creatures use the Diplomacy skill to influence others using tact, subtlety, and social grace. (Monsters rarely make Diplomacy checks.) Make a Diplomacy check to change opinions, inspire good will, haggle with a merchant, demonstrate proper etiquette and decorum, or negotiate a deal in good faith. * Action: Standard action. A Dungeon Master might allow a creature to make a Diplomacy check as a free action. * DC: The Dungeon Master sets the DC using the Difficulty Class by Level table. The target’s attitude (friendly or unfriendly, peaceful or hostile) and other temporary modifiers (such as what the creature performing the check is seeking to accomplish) might apply to the DC. The DC might also be affected by the number of targets the creature is trying to influence at once. * Success: The creature achieves the desired influence. This might be the first of several successes - perhaps part of a skill challenge - required to fully influence a target.[/indent] There are no "codified outcomes". In the PHB, at least, it's also fairly clearly implied that the GM is the one who actually calls for a check, based on the fictional position of the PC and the declared action of the player. DC setting is clearly in the GM's court, based on the DC-by-level chart and having regard to the relevant fictional considerations. (This is the standard way of setting a DC in 4e.) [/QUOTE]
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