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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6859917" data-attributes="member: 6787650"><p>That's an artifact of games where all the fights are easy and predictable, basically just a race to see who can hit for the most damage before enemies are dead. In a more heterogeneous and unpredictable game, extra defense (which includes more than just AC) is better than extra offense for winning fights (including recon in force) because defense scales better, but extra offense is better than extra defense for protecting civilians and breaking an enemy force permanently. It helps to be good at both.</p><p></p><p>If you can't do defense, fights of Quadruple Deadly or higher will be unpredictable rocket-tag, and you probably won't survive more than a few of them. No true powergamer would put themselves in such a weak position. ;-)</p><p></p><p>For example, an offense-heavy group of GWM Barbarians will NEVER be able at eighth level to defeat an battalion of hobgoblins occupying their home village. They'll have no trouble with a squad of hobgoblins, but then the reaction force arrives and all the PCs die unless they think really quickly. Being bad at defense limits your freedom in play.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6859917, member: 6787650"] That's an artifact of games where all the fights are easy and predictable, basically just a race to see who can hit for the most damage before enemies are dead. In a more heterogeneous and unpredictable game, extra defense (which includes more than just AC) is better than extra offense for winning fights (including recon in force) because defense scales better, but extra offense is better than extra defense for protecting civilians and breaking an enemy force permanently. It helps to be good at both. If you can't do defense, fights of Quadruple Deadly or higher will be unpredictable rocket-tag, and you probably won't survive more than a few of them. No true powergamer would put themselves in such a weak position. ;-) For example, an offense-heavy group of GWM Barbarians will NEVER be able at eighth level to defeat an battalion of hobgoblins occupying their home village. They'll have no trouble with a squad of hobgoblins, but then the reaction force arrives and all the PCs die unless they think really quickly. Being bad at defense limits your freedom in play. [/QUOTE]
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