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Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Umbran" data-source="post: 6860173" data-attributes="member: 177"><p>Um, when Nik Wallenda crossed the Grand Canyon, he did so on a cable that was 2" wide. If you are trying for realism: tightrope walkers do not typically walk on the thin stuff an adventurer carries around for climbing out of pits and tying up bad guys. Our game worlds typically have pretty much one all-inclusive "rope" while in the real world we use different rope for tying up bundles, climbing, tightrope walking, and mooring large ships.</p><p></p><p></p><p></p><p>True, as I understand it, but I don't know if it is applicable, as historical battles are with hundreds and thousands of men, and your adventuring party is maybe a half-dozen. And, you know, the historical battles didn't have magic, and all.</p><p></p><p>There are better arguments than this historical analogy. Like, how any group in combat, no matter the size, gains much of its power and ability from mutual support of the members (which is why treachery is so devastating). If you break and run, you stop supporting each other, while the enemy does not. This means you lose tactical strength, and they don't, which is probably not a good bet when you aren't *sure* you can break off the fight entirely by doing it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6860173, member: 177"] Um, when Nik Wallenda crossed the Grand Canyon, he did so on a cable that was 2" wide. If you are trying for realism: tightrope walkers do not typically walk on the thin stuff an adventurer carries around for climbing out of pits and tying up bad guys. Our game worlds typically have pretty much one all-inclusive "rope" while in the real world we use different rope for tying up bundles, climbing, tightrope walking, and mooring large ships. True, as I understand it, but I don't know if it is applicable, as historical battles are with hundreds and thousands of men, and your adventuring party is maybe a half-dozen. And, you know, the historical battles didn't have magic, and all. There are better arguments than this historical analogy. Like, how any group in combat, no matter the size, gains much of its power and ability from mutual support of the members (which is why treachery is so devastating). If you break and run, you stop supporting each other, while the enemy does not. This means you lose tactical strength, and they don't, which is probably not a good bet when you aren't *sure* you can break off the fight entirely by doing it. [/QUOTE]
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