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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="happyhermit" data-source="post: 6860365" data-attributes="member: 6834463"><p>Sorry, what I was getting at is there are specific rules and charts in the DMG to handle various spell effects, and mobs and such when not using visual representations. They are not extensive to say the least, and I am not saying they are great, but they do work.</p><p></p><p></p><p></p><p>It may very well be a matter of different persons. When discussing this stuff online, I often get reminded of just how different the people playing are, not just their play-styles. I hear people say things like I have no idea how far x is, for instance and it catches me off-guard.</p><p></p><p>A large percentage of people I play with work outside all day doing things like farming, construction, forestry, etc and since they rely on it so much, are rather good at imagining and estimating distances. The rest of them are mostly engineer types or artists, who also have a good grasp on visualizing distances. The rest do seem to generally have a bit more trouble visualizing, which just means they tend to ask a few more questions.</p><p></p><p>For us, "squares" were completely useless in ToTM, as we all had to essentially convert to real units constantly in order to visualize anything. Not to mention visualizing effects all happening in cubes and square shapes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Feats like that are a part of why I found ToTM in 4e to be less than satisfying for all involved. Just as an example, there were sooo many forced movement powers that push/pull/slid things around. On a grid, that seemed pretty cool much of the time. ToTM it often led to the GM either having to "make it cool", keep track of things with absolute granularity so that they were essentially using a grid, or just let it pass as less than stellar.</p><p></p><p>5e does have a few things that fall into the same trap, but I have found it easier to make it work or "make it cool", partially because they happen to be much fewer and far between.</p></blockquote><p></p>
[QUOTE="happyhermit, post: 6860365, member: 6834463"] Sorry, what I was getting at is there are specific rules and charts in the DMG to handle various spell effects, and mobs and such when not using visual representations. They are not extensive to say the least, and I am not saying they are great, but they do work. It may very well be a matter of different persons. When discussing this stuff online, I often get reminded of just how different the people playing are, not just their play-styles. I hear people say things like I have no idea how far x is, for instance and it catches me off-guard. A large percentage of people I play with work outside all day doing things like farming, construction, forestry, etc and since they rely on it so much, are rather good at imagining and estimating distances. The rest of them are mostly engineer types or artists, who also have a good grasp on visualizing distances. The rest do seem to generally have a bit more trouble visualizing, which just means they tend to ask a few more questions. For us, "squares" were completely useless in ToTM, as we all had to essentially convert to real units constantly in order to visualize anything. Not to mention visualizing effects all happening in cubes and square shapes. ;) Feats like that are a part of why I found ToTM in 4e to be less than satisfying for all involved. Just as an example, there were sooo many forced movement powers that push/pull/slid things around. On a grid, that seemed pretty cool much of the time. ToTM it often led to the GM either having to "make it cool", keep track of things with absolute granularity so that they were essentially using a grid, or just let it pass as less than stellar. 5e does have a few things that fall into the same trap, but I have found it easier to make it work or "make it cool", partially because they happen to be much fewer and far between. [/QUOTE]
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