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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Ancalagon" data-source="post: 6860496" data-attributes="member: 23"><p><em></em></p><p><em></em></p><p><em>I'll quickly make a small comment here: Not everyone has the choice of being an optimal character. I've mentioned once or trice here that I'm a swordsman. But I never claimed to be a great one - heck "fair" would be a bit generous. I'll never be a great swordsman - I don't have the reflexes, I haven't been training since I was a kid, and heck I don't have the joints for it either. It's not my choice. </em></p><p><em></em></p><p><em>Where am I getting with this? Well, sometimes people who are not swordmasters but merely decent combatants (in other words, not fully optimized) are trust into adventure. And these people can make very valid, even fun characters to roleplay. </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>If they crack you, you are dead. Don't let hubris get you. Play smart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>sigh - ok this is my bad. I've been using "run" as a shorthand for "withdrawal" or "fighting retreat" or whatever, *not* a rout. I should have written it differently, and I apologize. Running away willy nilly is indeed a *terrible* choice, and history certainly tells us this. </em></p><p><em></em></p><p><em></em></p><p><em>... Is that quote inverted? Because that seems to encourage running away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>See #4 - overconfidence? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </em></p><p><em></em></p><p><em></em></p><p><em></em></p><p><em>Well... the way the party went through might also be a trap, granted. But the place the party is now is *definitely* a trap.</em></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6860496, member: 23"] [I] I'll quickly make a small comment here: Not everyone has the choice of being an optimal character. I've mentioned once or trice here that I'm a swordsman. But I never claimed to be a great one - heck "fair" would be a bit generous. I'll never be a great swordsman - I don't have the reflexes, I haven't been training since I was a kid, and heck I don't have the joints for it either. It's not my choice. Where am I getting with this? Well, sometimes people who are not swordmasters but merely decent combatants (in other words, not fully optimized) are trust into adventure. And these people can make very valid, even fun characters to roleplay. If they crack you, you are dead. Don't let hubris get you. Play smart ;) sigh - ok this is my bad. I've been using "run" as a shorthand for "withdrawal" or "fighting retreat" or whatever, *not* a rout. I should have written it differently, and I apologize. Running away willy nilly is indeed a *terrible* choice, and history certainly tells us this. ... Is that quote inverted? Because that seems to encourage running away ;) See #4 - overconfidence? ;) Well... the way the party went through might also be a trap, granted. But the place the party is now is *definitely* a trap.[/i] [/QUOTE]
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