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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6860746" data-attributes="member: 11831"><p>The converse question is if you want a game with a low focus on combat, wouldn't be better off playing something that didn't have a huge ton of rules focused on combat? If I glance at my 5E character sheets, they are overwhelmingly dominated by combat related 'stuff' as is the PHB.</p><p></p><p>Also an observation: I'm running a 4E game and I'm playing in a 5E game that share most of the same player base (4 of 6). We have roughly the same amount of combat (measured in real time elapsed) and RP a session in sessions of roughly the same length between the two games. Player speed is roughly comparable. We're playing Enworld's excellent Zeitgeist in the 4E game and I think the DM has done a massive conversion of council of thieves for the 5E game (though he's cut out a bunch of the combats I think).</p><p></p><p>I know from discussions in the other threads re: 5E that we play with fewer encounters an adventuring day of much higher difficulty than the 5E 'recommendation' - probably because it's a conversion from a 3.5 module with different pacing expectations.</p><p></p><p>Bottom line: I don't actually think 5E combat is significantly faster to resolve an encounter. It is a bit faster (and easier to manage!) in that you probably have to corral the players more to 'pre plan' their turns in 4E, and actively manage players with interrupt powers, whereas players can snooze/surf their smartphone in 5E and say 'I attack' on their turn much more readily in 5E. </p><p></p><p>That said, both games are a metric buttload faster than playing high level 3.5 with these groups of players though, oh my god that was beyond painful and I (we!) wanted to stab out my eyes.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6860746, member: 11831"] The converse question is if you want a game with a low focus on combat, wouldn't be better off playing something that didn't have a huge ton of rules focused on combat? If I glance at my 5E character sheets, they are overwhelmingly dominated by combat related 'stuff' as is the PHB. Also an observation: I'm running a 4E game and I'm playing in a 5E game that share most of the same player base (4 of 6). We have roughly the same amount of combat (measured in real time elapsed) and RP a session in sessions of roughly the same length between the two games. Player speed is roughly comparable. We're playing Enworld's excellent Zeitgeist in the 4E game and I think the DM has done a massive conversion of council of thieves for the 5E game (though he's cut out a bunch of the combats I think). I know from discussions in the other threads re: 5E that we play with fewer encounters an adventuring day of much higher difficulty than the 5E 'recommendation' - probably because it's a conversion from a 3.5 module with different pacing expectations. Bottom line: I don't actually think 5E combat is significantly faster to resolve an encounter. It is a bit faster (and easier to manage!) in that you probably have to corral the players more to 'pre plan' their turns in 4E, and actively manage players with interrupt powers, whereas players can snooze/surf their smartphone in 5E and say 'I attack' on their turn much more readily in 5E. That said, both games are a metric buttload faster than playing high level 3.5 with these groups of players though, oh my god that was beyond painful and I (we!) wanted to stab out my eyes. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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