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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="Rhenny" data-source="post: 6861499" data-attributes="member: 18333"><p>I agree that a DM who runs his game should be up front about the type of game he will run, but I don't agree that 5e D&D is a heavily combat focused game out of the box. Only 10 pages of the players handbook are about combat. Sure, many of the spells are about combat, but many others are utility and non-combat spells, which is the same for feats and classes/races in general. Much more of the book focuses on non-combat actions and the entire idea of playing the role of an imaginary character. </p><p></p><p>Sure, original D&D was born from tactical war gaming, but very quickly Gygax and Arneson started to veer away from that direction. The game became a roleplaying game rather than a combat simulation, and that has crossed all editions. The direction that 5e took, has D&D veering even more away from combat, so I do see how combat centric players (including casualoblivion, the op) have a valid gripe against it. Comparing 4e players handbook with 5e will show how much less combat centric 5e is. In 4e, most of the powers (which take up a huge percentage of the book) are combat based. If combat is the name of the game, 4e is probably much better served to scratch that itch. 5e makes combat a part of the game, but not necessarily the focus. </p><p></p><p>In a way, I am a little disappointed that 5e does not provide the option to become more like 4e (although I don't necessarily want to play D&D that way). I understand why WotC did what they did when they created 5e, and I feel like they are appealing to a wider audience now, but they did pretty much shut out the most hard-core combat simulationists/tacticians. Moving forward, those who are in that camp will need to adapt or just play 4e (or other games that are more simulationist/tactical). I'm really interested to see how casualoblivion approaches his experience with 5e.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6861499, member: 18333"] I agree that a DM who runs his game should be up front about the type of game he will run, but I don't agree that 5e D&D is a heavily combat focused game out of the box. Only 10 pages of the players handbook are about combat. Sure, many of the spells are about combat, but many others are utility and non-combat spells, which is the same for feats and classes/races in general. Much more of the book focuses on non-combat actions and the entire idea of playing the role of an imaginary character. Sure, original D&D was born from tactical war gaming, but very quickly Gygax and Arneson started to veer away from that direction. The game became a roleplaying game rather than a combat simulation, and that has crossed all editions. The direction that 5e took, has D&D veering even more away from combat, so I do see how combat centric players (including casualoblivion, the op) have a valid gripe against it. Comparing 4e players handbook with 5e will show how much less combat centric 5e is. In 4e, most of the powers (which take up a huge percentage of the book) are combat based. If combat is the name of the game, 4e is probably much better served to scratch that itch. 5e makes combat a part of the game, but not necessarily the focus. In a way, I am a little disappointed that 5e does not provide the option to become more like 4e (although I don't necessarily want to play D&D that way). I understand why WotC did what they did when they created 5e, and I feel like they are appealing to a wider audience now, but they did pretty much shut out the most hard-core combat simulationists/tacticians. Moving forward, those who are in that camp will need to adapt or just play 4e (or other games that are more simulationist/tactical). I'm really interested to see how casualoblivion approaches his experience with 5e. [/QUOTE]
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