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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6861733" data-attributes="member: 11831"><p>Sure, but that doesn't mean the majority of your rules need to be combat focused. Apocalypse world certainly has both of those attributes, and of the 8 (9 if you include the 'buying stuff' move) moves everyone can do 3 cover combat - and those moves are not exclusively combat. </p><p></p><p></p><p></p><p>Yeah, point I was trying to communicate is that it's optimal to use monk weapons sometimes vs unarmed sometimes, then one of the options isn't aligned to whatever the benchmark for 'balance' is - either to good or to week. </p><p></p><p>IMHO you may as well give the inferior option whatever bonuses it is missing out from not exercising the superior option because hey why not, dude wants to kick some bad guys in the face and we may as well help him out with that. </p><p></p><p></p><p></p><p>Yeah - I mean at the start of a game people should talk about what stories they want to tell, but one thing I like about some mechanical support for this (like drives or flaws or whatever) is that it means you have to write down what story you want to tell, everyone can see it and everyone is reminded about it. </p><p></p><p>Writing down your trait in burning wheel as 'struggles with addiction' tells everyone that you want to explore issues of addiction in the game. Then they can talk about it, include it in the game, and there is mechanical reinforcement for it.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6861733, member: 11831"] Sure, but that doesn't mean the majority of your rules need to be combat focused. Apocalypse world certainly has both of those attributes, and of the 8 (9 if you include the 'buying stuff' move) moves everyone can do 3 cover combat - and those moves are not exclusively combat. Yeah, point I was trying to communicate is that it's optimal to use monk weapons sometimes vs unarmed sometimes, then one of the options isn't aligned to whatever the benchmark for 'balance' is - either to good or to week. IMHO you may as well give the inferior option whatever bonuses it is missing out from not exercising the superior option because hey why not, dude wants to kick some bad guys in the face and we may as well help him out with that. Yeah - I mean at the start of a game people should talk about what stories they want to tell, but one thing I like about some mechanical support for this (like drives or flaws or whatever) is that it means you have to write down what story you want to tell, everyone can see it and everyone is reminded about it. Writing down your trait in burning wheel as 'struggles with addiction' tells everyone that you want to explore issues of addiction in the game. Then they can talk about it, include it in the game, and there is mechanical reinforcement for it. [/QUOTE]
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General Tabletop Discussion
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Thoughts of a 3E/4E powergamer on starting to play 5E
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