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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="hawkeyefan" data-source="post: 6861874" data-attributes="member: 6785785"><p>[MENTION=11831]The_Furious_Puffin[/MENTION] my comment about the "choices being differnt" was more about the choice between fighting style being an in class decision and the choice to take a less damaging weapon as not being dependent on class. The monk has choices to make within the class build just like the fighter does. Not as many choices, of course, but that was the distinction I was making. Any character can pick a weapon that does less damage than another available to them.</p><p></p><p>Regarding your point about classes, I don't think those are really aesthetics because I don't think the classes are really balanced. Each offers something different, so the choice between playing a fighter or a wizard is much more significant than the choice between a morningstar or a war pick. </p><p></p><p>I would say that I would be open to the idea of the short sword in my example taking on magical qualities. I actually like the idea, and this could certainly be the reward you can give the player for making the decision to lessen his damage slightly early on. I'd only allow that over time, though, and more in order to scale with the other aspects of the game that come into play over time that would essentially increase the impact of his decision exponentially. The game scales in other ways beyond a slight decrease in weapon die damage....weapon resistance and other factors like that.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6861874, member: 6785785"] [MENTION=11831]The_Furious_Puffin[/MENTION] my comment about the "choices being differnt" was more about the choice between fighting style being an in class decision and the choice to take a less damaging weapon as not being dependent on class. The monk has choices to make within the class build just like the fighter does. Not as many choices, of course, but that was the distinction I was making. Any character can pick a weapon that does less damage than another available to them. Regarding your point about classes, I don't think those are really aesthetics because I don't think the classes are really balanced. Each offers something different, so the choice between playing a fighter or a wizard is much more significant than the choice between a morningstar or a war pick. I would say that I would be open to the idea of the short sword in my example taking on magical qualities. I actually like the idea, and this could certainly be the reward you can give the player for making the decision to lessen his damage slightly early on. I'd only allow that over time, though, and more in order to scale with the other aspects of the game that come into play over time that would essentially increase the impact of his decision exponentially. The game scales in other ways beyond a slight decrease in weapon die damage....weapon resistance and other factors like that. [/QUOTE]
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Thoughts of a 3E/4E powergamer on starting to play 5E
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