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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="The_Furious_Puffin" data-source="post: 6861883" data-attributes="member: 11831"><p>So mechanical choices linked to non class features (weapon selection) is meaningful but mechanical choices linked to class features (Fighting style.. which is weapon selection for fighters) isn't meaningful? I don't see the difference, these are all mechanical choices that drive presentation of your character. </p><p></p><p>I honestly do not understand your point sorry. </p><p></p><p>The stuff about classes not being balanced is a bit of a red herring, I mean, I agree the martial classes are not as good as the magic using classes, not in the least because martial classes don't have meaningful choices in combat because spells have become the mechanic by which you interact with the world. However, they are supposed to be balanced against each other, so let's take that as given for the moment. </p><p></p><p></p><p></p><p>Sure, but a rapier does an average of 4.5 damage out of the box and is an eligible weapon for the fighter at 1st level, so there is absolutely no harm is making your fathers shortsword do an average of 4.5 at first level. Why not eh? </p><p></p><p>You need to make it have magical properties, because otherwise when you fight the angry ghosts of your fathers killers you cannot use your fathers weapon against them! It would be very disappointing in the climatic fight if you then had to consult your golf bag and find a magical axe or something, would detract from the symbolism. </p><p></p><p>But all of this is me with my DMing hat on removing your player agency, because your decision to be mechanically ineffective was supposedly meaningful!</p><p></p><p>It's not clear that mechanics should be linked to RP. The Dungeon world solution where a monk does X damage regardless of if he's using improved weapons and drunken boxing, or katanas in the fighting style taught to him by the mysterious ninja lords of Ninjatsu provience is a lot more elegant than the DM having to come behind and say 'hrm, your love of throwing people through tables isn't mechanically supported, so I need to make your WWE moves magical.</p></blockquote><p></p>
[QUOTE="The_Furious_Puffin, post: 6861883, member: 11831"] So mechanical choices linked to non class features (weapon selection) is meaningful but mechanical choices linked to class features (Fighting style.. which is weapon selection for fighters) isn't meaningful? I don't see the difference, these are all mechanical choices that drive presentation of your character. I honestly do not understand your point sorry. The stuff about classes not being balanced is a bit of a red herring, I mean, I agree the martial classes are not as good as the magic using classes, not in the least because martial classes don't have meaningful choices in combat because spells have become the mechanic by which you interact with the world. However, they are supposed to be balanced against each other, so let's take that as given for the moment. Sure, but a rapier does an average of 4.5 damage out of the box and is an eligible weapon for the fighter at 1st level, so there is absolutely no harm is making your fathers shortsword do an average of 4.5 at first level. Why not eh? You need to make it have magical properties, because otherwise when you fight the angry ghosts of your fathers killers you cannot use your fathers weapon against them! It would be very disappointing in the climatic fight if you then had to consult your golf bag and find a magical axe or something, would detract from the symbolism. But all of this is me with my DMing hat on removing your player agency, because your decision to be mechanically ineffective was supposedly meaningful! It's not clear that mechanics should be linked to RP. The Dungeon world solution where a monk does X damage regardless of if he's using improved weapons and drunken boxing, or katanas in the fighting style taught to him by the mysterious ninja lords of Ninjatsu provience is a lot more elegant than the DM having to come behind and say 'hrm, your love of throwing people through tables isn't mechanically supported, so I need to make your WWE moves magical. [/QUOTE]
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