Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 6862031" data-attributes="member: 48965"><p>I think you're missing my point. unarmed attacks in and of themselves have certain advantages that weapons don't... how do you account for that? It's not about how often these advantages come into play (since this will vary depending on the particular DM, playstyle, scenario, etc (it's great that you never take the PC's equipment, don't require them to leave it behind when meeting the Baron, etc... but it's also a pretty common fantasy trope)... but rather the fact that the advantage(s) exist and in a general since need a balancing factor when I've taken it upon myself to increase unarmed damage but haven't compensated the players who are weapon wielders and now find them self at a disadvantage?</p><p></p><p>The magic weapon suggestion is a separate (since they are totally under the purview of the DM) issue and one that is easily solvable so IMO is a non-issue.</p><p></p><p>EDIT: Here's another question for you... with both an increase in damage and magical enhancements (plus the fact that one can never be disarmed, can take their "weapon" into places weapons aren't allowed, etc.) Why would a monk ever choose to use anything but unarmed combat? Now we've eliminated meaningful choice (trade off of damage for greater versatility) and made one choice the obvious one.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6862031, member: 48965"] I think you're missing my point. unarmed attacks in and of themselves have certain advantages that weapons don't... how do you account for that? It's not about how often these advantages come into play (since this will vary depending on the particular DM, playstyle, scenario, etc (it's great that you never take the PC's equipment, don't require them to leave it behind when meeting the Baron, etc... but it's also a pretty common fantasy trope)... but rather the fact that the advantage(s) exist and in a general since need a balancing factor when I've taken it upon myself to increase unarmed damage but haven't compensated the players who are weapon wielders and now find them self at a disadvantage? The magic weapon suggestion is a separate (since they are totally under the purview of the DM) issue and one that is easily solvable so IMO is a non-issue. EDIT: Here's another question for you... with both an increase in damage and magical enhancements (plus the fact that one can never be disarmed, can take their "weapon" into places weapons aren't allowed, etc.) Why would a monk ever choose to use anything but unarmed combat? Now we've eliminated meaningful choice (trade off of damage for greater versatility) and made one choice the obvious one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
Top