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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Thoughts of a 3E/4E powergamer on starting to play 5E
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<blockquote data-quote="hawkeyefan" data-source="post: 6862078" data-attributes="member: 6785785"><p>No, I never said that choices between class options were meaningless. All I said was a player's choice of a weapon that does less damage due to story related reasons was meaningful. Doesn't change anything about other choices.</p><p></p><p>My point is that the small dip in damage that you describe as making a character "ineffective" is not that severe. I don't see it as making the character less effective or about punishing the character. It's their choice and I understand why they did it. </p><p></p><p>And with 5E, he can still use the weapon against those ghosts. They would just ignore half the damage. Perhaps by that point in the game, there could be story reasons to alter the mechanics, but it depends on how that specific game scales. </p><p></p><p>Regarding the classes, they idea is that they're balanced in the sense that each can be effective in the game, yes. But each class serves a different purpose, and depending on what you want to do in the game, different classes will be better choices. This will certainly vary by player and by what they want to do in the game. So if I have an idea of playing a character who is a grizzled soldier who wields a claymore, certain classes are better choices. </p><p></p><p>Ultimately, I think I just have a different view that a minor dip in damage output at character creation isn't severe enough to need correction. </p><p></p><p></p><p></p><p>I think most choices are meaningful, as they do shape the game as you say. I don't disagree with Puffin about in class choices. They are meaningful as well. I just think that purely RP based choices can be meaningful as well. </p><p></p><p>I suppose that I think more than the math will impact the story? The fighter with the father's sword has given me material to draw from for story and adventure creation, so he's impacted the story more than a fighter who just chooses all his options based on game mechanics.</p><p></p><p>As for why he may need to be "thrown a bone", I don't know if it will be necessary, but that would vary depending on the specific game and how they handle certain scaling elements like magic items and the like.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6862078, member: 6785785"] No, I never said that choices between class options were meaningless. All I said was a player's choice of a weapon that does less damage due to story related reasons was meaningful. Doesn't change anything about other choices. My point is that the small dip in damage that you describe as making a character "ineffective" is not that severe. I don't see it as making the character less effective or about punishing the character. It's their choice and I understand why they did it. And with 5E, he can still use the weapon against those ghosts. They would just ignore half the damage. Perhaps by that point in the game, there could be story reasons to alter the mechanics, but it depends on how that specific game scales. Regarding the classes, they idea is that they're balanced in the sense that each can be effective in the game, yes. But each class serves a different purpose, and depending on what you want to do in the game, different classes will be better choices. This will certainly vary by player and by what they want to do in the game. So if I have an idea of playing a character who is a grizzled soldier who wields a claymore, certain classes are better choices. Ultimately, I think I just have a different view that a minor dip in damage output at character creation isn't severe enough to need correction. I think most choices are meaningful, as they do shape the game as you say. I don't disagree with Puffin about in class choices. They are meaningful as well. I just think that purely RP based choices can be meaningful as well. I suppose that I think more than the math will impact the story? The fighter with the father's sword has given me material to draw from for story and adventure creation, so he's impacted the story more than a fighter who just chooses all his options based on game mechanics. As for why he may need to be "thrown a bone", I don't know if it will be necessary, but that would vary depending on the specific game and how they handle certain scaling elements like magic items and the like. [/QUOTE]
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